Augmented Reality Learning Media Application In Computer Networking Courses

Novi Hendri Adi, Arina Luthfini Lubis, Ali Basriadi, Ika Parma Dewi, Yera Wahda Wahdi
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Abstract

In computer network learning, there is still little use of media which has an impact on students' understanding of device material and computer network topology. Augmented Reality (AR) based learning media can answer these problems by providing dynamic visualization and interactive simulations. The research objective is that AR applications can be used to help visualize abstract concepts for understanding and structure of an object model. The development method used is MDLC (Multimedia Development Life Cycle) which consists of six stages, namely concept, design, material collecting, assembly, testing, and distribution. The results of the AR application research show that the value of the learning media application in terms of material is declared valid at 0.85 and in terms of design it is declared valid at 0.86. The AR application was also stated to be very practical, this can be seen from the responses of lecturers and students with the practicality of the learning media application being 87% as seen from ease, motivation, attractiveness, and usefulness. From the results of this research, the AR learning media application is very practical to apply to students, especially in computer networking courses.  
计算机网络课程中的增强现实学习媒体应用
在计算机网络学习中,影响学生理解设备材料和计算机网络拓扑结构的媒体使用仍然很少。基于增强现实技术(AR)的学习媒体可以通过提供动态可视化和互动模拟来解决这些问题。研究目标是,AR 应用程序可用于帮助可视化抽象概念,以便理解对象模型和结构。采用的开发方法是 MDLC(多媒体开发生命周期),包括六个阶段,即概念、设计、材料收集、组装、测试和分发。AR 应用研究结果表明,学习媒体应用在材料方面的有效值为 0.85,在设计方面的有效值为 0.86。AR 应用还被认为非常实用,这一点可以从讲师和学生的回答中看出,从易用性、动机、吸引力和实用性来看,学习媒体应用的实用性为 87%。从研究结果来看,AR 学习媒体应用对学生来说非常实用,尤其是在计算机网络课程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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