Xuezhi Yue, Ye Fan, Yuan Zeng, Weitao Fan, Luhui Zhou
{"title":"An Improved Fast Collision Detection Algorithm for Human Models Based on Hybrid Bounding Boxes","authors":"Xuezhi Yue, Ye Fan, Yuan Zeng, Weitao Fan, Luhui Zhou","doi":"10.4018/ijcini.345655","DOIUrl":null,"url":null,"abstract":"This article analyzes the commonly used collision detection methods in game engines and designs a hybrid bounding box structure that is more suitable for human models based on their motion characteristics. In addition, this article also optimized the collision response algorithm after the system detects collisions, making the collision response process faster. Through experimental analysis, this approach has a good effect in addressing the problem of model penetration caused by continuously changing the model posture in shooting games; it also avoids the game fairness problem caused by model penetration and improves the realism of the game's virtual environment.","PeriodicalId":509295,"journal":{"name":"International Journal of Cognitive Informatics and Natural Intelligence","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Cognitive Informatics and Natural Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/ijcini.345655","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This article analyzes the commonly used collision detection methods in game engines and designs a hybrid bounding box structure that is more suitable for human models based on their motion characteristics. In addition, this article also optimized the collision response algorithm after the system detects collisions, making the collision response process faster. Through experimental analysis, this approach has a good effect in addressing the problem of model penetration caused by continuously changing the model posture in shooting games; it also avoids the game fairness problem caused by model penetration and improves the realism of the game's virtual environment.