{"title":"Building a Generative Adversarial Network for Image Synthesis","authors":"B. Y. Chandra","doi":"10.55041/ijsrem36641","DOIUrl":null,"url":null,"abstract":"Generative Adversarial Networks (GANs) have emerged as a powerful class of generative models, capable of synthesizing realistic images by leveraging adversarial training. It explores the process of building a Generative Adversarial Network for image synthesis, delving into the underlying architecture, training methodology, and potential applications. Generative Adversarial Networks typically run unsupervised and use a cooperative zero- sum game framework to learn, where one person's gain equals another person's loss. The proposed Generative Adversarial Network architecture consists of a generator network that learns to create images from random noise and a discriminator network trained to distinguish between real and generated images. Through an adversarial training process, these networks iteratively refine their capabilities, resulting in a generator that produces increasingly realistic pictures and a discriminator with enhanced discriminative abilities. Generative Adversarial Networks are an effective tool for producing realistic, high-quality outputs in a variety of fields, including text and image generation, because of this back-and- forth competition, which results in the creation of increasingly convincing and indistinguishable synthetic data.","PeriodicalId":504501,"journal":{"name":"INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT","volume":"7 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55041/ijsrem36641","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Generative Adversarial Networks (GANs) have emerged as a powerful class of generative models, capable of synthesizing realistic images by leveraging adversarial training. It explores the process of building a Generative Adversarial Network for image synthesis, delving into the underlying architecture, training methodology, and potential applications. Generative Adversarial Networks typically run unsupervised and use a cooperative zero- sum game framework to learn, where one person's gain equals another person's loss. The proposed Generative Adversarial Network architecture consists of a generator network that learns to create images from random noise and a discriminator network trained to distinguish between real and generated images. Through an adversarial training process, these networks iteratively refine their capabilities, resulting in a generator that produces increasingly realistic pictures and a discriminator with enhanced discriminative abilities. Generative Adversarial Networks are an effective tool for producing realistic, high-quality outputs in a variety of fields, including text and image generation, because of this back-and- forth competition, which results in the creation of increasingly convincing and indistinguishable synthetic data.