Eye-tracking Devices for Virtual and Augmented Reality Metaverse Environments and Their Compatibility With the European Union General Data Protection Regulation

Natalia Menéndez González, Efe Bozkir
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Abstract

Even though the Metaverse from science fiction is not a reality yet, it is possible to take a glimpse into how it might look like. However, the current vision of the Metaverse does not only encompass software. A great deal of companies is complementing their Metaverse projects with Virtual and Augmented Reality devices such as headsets and glasses. In this line, one of the last technological advancements in virtual and augmented reality devices included the introduction of eye-tracking technology. However, when new and additional kinds of data are processed, emerging risks for data protection might arise. This paper will, therefore, discuss the compatibility of eye-tracking devices for virtual and augmented reality environments with the European Union General Data Protection Regulation (GDPR). Being the GDPR considered a worldwide role model in terms of fundamental rights protection, the compatibility of such devices with one of the most severe data protection regimes will be put to the hardest test. The paper will do so by analyzing the state of the art of the technology, its use in headsets and glasses for virtual and augmented reality Metaverse environments, and the potential risks that such use might entail for data protection. After that, such risks will be confronted with the relevant applicable provisions of the GDPR. Finally, the paper will issue policy recommendations.
用于虚拟和增强现实元环境的眼球跟踪设备及其与《欧盟通用数据保护条例》的兼容性
尽管科幻小说中的 "元宇宙 "尚未成为现实,但我们还是有可能一窥它的模样。然而,目前的 Metaverse 不仅仅包括软件。许多公司都在利用虚拟现实和增强现实设备(如头盔和眼镜)对其 Metaverse 项目进行补充。在这方面,虚拟和增强现实设备的最新技术进步之一是引入了眼球跟踪技术。然而,在处理新的和更多类型的数据时,可能会出现新的数据保护风险。因此,本文将讨论虚拟和增强现实环境中的眼球跟踪设备与《欧盟通用数据保护条例》(GDPR)的兼容性问题。GDPR 被认为是基本权利保护方面的全球典范,因此此类设备与最严格的数据保护制度之一的兼容性将面临最严峻的考验。本文将通过分析该技术的现状、其在虚拟和增强现实 Metaverse 环境中的头戴式设备和眼镜中的应用,以及这种应用可能带来的数据保护潜在风险。之后,这些风险将与 GDPR 的相关适用条款进行比较。最后,本文将提出政策建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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