An Empirical Study of VR Head-Mounted Displays Based on VR Games Reviews

Yijun Lu, K. Ota, M. Dong
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Abstract

With the development of virtual reality (VR) technology, various VR devices are flooding the market. VR head-mounted displays (HMDs) sales are overgrowing as the primary medium for experiencing VR games. Therefore, exploring user concerns about HMDs is significant, enabling developers to design better VR devices and VR games. In this work, we conduct an empirical study of 7,413 VR games and 176,428 player reviews collected from three platforms (i.e., Oculus, Steam, and Viveport). First, we investigate the evolutionary trends of HMDs based on VR games. Subsequently, we extract nine topics (e.g., cybersickness, performance, and privacy) related to HMDs from game reviews that users are concerned about, analyze the emotional trends, and explore the voices of players. We find that users complain less about the cybersickness and immersion of HMDs and more about other topics (e.g., performance, tracking, and compatibility). In addition, more users have expressed concerns about privacy in recent years.
基于 VR 游戏评论的 VR 头戴式显示器实证研究
随着虚拟现实(VR)技术的发展,各种 VR 设备充斥市场。作为体验 VR 游戏的主要媒介,VR 头戴式显示器(HMD)的销量正在不断增长。因此,探究用户对 HMD 的关注点意义重大,可帮助开发人员设计出更好的 VR 设备和 VR 游戏。在这项工作中,我们对从三个平台(即 Oculus、Steam 和 Viveport)收集到的 7413 款 VR 游戏和 176428 条玩家评论进行了实证研究。首先,我们研究了基于 VR 游戏的 HMD 演进趋势。随后,我们从用户关注的游戏评论中提取了九个与 HMD 相关的话题(如晕机、性能和隐私),分析了其中的情感趋势,并探讨了玩家的心声。我们发现,用户对 HMD 的晕眩感和沉浸感的抱怨较少,而对其他主题(如性能、追踪和兼容性)的抱怨较多。此外,近年来有更多用户表达了对隐私的担忧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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