{"title":"Exploring Digital/Non-digital Entanglements Through Everyday Practice Connections in Young People’s Gaming","authors":"T. Bengtsson, Kristian Haulund Jensen","doi":"10.1177/17499755241259927","DOIUrl":null,"url":null,"abstract":"With the digitalization of everyday life, the distinction between online and offline life is less relevant. Thus, we suggest that researchers ask how the digital and the non-digital are entangled, rather than if they are. In this study, we explore how video gaming is a digitally saturated practice that is embedded in young people’s everyday lives. We analyse 56 qualitative interviews with young Danish video game players to investigate how their gaming connects to and is formed by other practices. By examining gaming’s linkage to friendship and family practices, we show how connections are preformed and sustained through both digital and non-digital social interactions of dialogue and exchange. Additionally, we show how the values of video gaming travel beyond the game and have an impact on the wider social and cultural positions of the young practitioners. Focusing on practice connections adds new perspectives to the complex relationship between digital and non-digital elements. Unravelling these practice relationships is important if we are to understand how the lives of contemporary youth are increasingly formed by digitalized practices.","PeriodicalId":46722,"journal":{"name":"Cultural Sociology","volume":null,"pages":null},"PeriodicalIF":1.4000,"publicationDate":"2024-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cultural Sociology","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/17499755241259927","RegionNum":1,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SOCIOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
With the digitalization of everyday life, the distinction between online and offline life is less relevant. Thus, we suggest that researchers ask how the digital and the non-digital are entangled, rather than if they are. In this study, we explore how video gaming is a digitally saturated practice that is embedded in young people’s everyday lives. We analyse 56 qualitative interviews with young Danish video game players to investigate how their gaming connects to and is formed by other practices. By examining gaming’s linkage to friendship and family practices, we show how connections are preformed and sustained through both digital and non-digital social interactions of dialogue and exchange. Additionally, we show how the values of video gaming travel beyond the game and have an impact on the wider social and cultural positions of the young practitioners. Focusing on practice connections adds new perspectives to the complex relationship between digital and non-digital elements. Unravelling these practice relationships is important if we are to understand how the lives of contemporary youth are increasingly formed by digitalized practices.
期刊介绍:
Cultural Sociology publishes empirically oriented, theoretically sophisticated, methodologically rigorous papers, which explore from a broad set of sociological perspectives a diverse range of socio-cultural forces, phenomena, institutions and contexts. The objective of Cultural Sociology is to publish original articles which advance the field of cultural sociology and the sociology of culture. The journal seeks to consolidate, develop and promote the arena of sociological understandings of culture, and is intended to be pivotal in defining both what this arena is like currently and what it could become in the future. Cultural Sociology will publish innovative, sociologically-informed work concerned with cultural processes and artefacts, broadly defined.