Realistic Facial Age Transformation with 3D Uplifting

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
X. Li, G. C. Guarnera, A. Lin, A. Ghosh
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引用次数: 0

Abstract

While current facial re-ageing methods can produce realistic results, they purely focus on the 2D age transformation. In this work, we present an approach to transform the age of a person in both facial appearance and shape across different ages while preserving their identity. We employ an α-(de)blending diffusion network with an age-to-α transformation to generate coarse structure changes, such as wrinkles. Additionally, we edit biophysical skin properties, including melanin and hemoglobin, to simulate skin color changes, producing realistic re-ageing results from ages 10 to 80 years. We also propose a geometric neural network that alters the coarse scale facial geometry according to age, followed by a lightweight and efficient network that adds appropriate skin displacement on top of the coarse geometry. Both qualitative and quantitative comparisons show that our method outperforms current state-of-the-art approaches.

Abstract Image

通过 3D 提升技术实现逼真的面部年龄变化
虽然目前的面部年龄重塑方法可以产生逼真的效果,但它们只关注二维年龄转换。在这项工作中,我们提出了一种在不同年龄段对人的面部外观和形状进行年龄转换,同时保留其身份的方法。我们采用α-(去)混合扩散网络和年龄-α变换来生成粗结构变化,如皱纹。此外,我们还编辑了皮肤的生物物理属性,包括黑色素和血红蛋白,以模拟皮肤颜色的变化,从而产生从 10 岁到 80 岁的逼真再衰老结果。我们还提出了一种几何神经网络,可根据年龄改变粗比例的面部几何图形,然后再使用一种轻量级的高效网络,在粗几何图形的基础上增加适当的皮肤位移。定性和定量比较表明,我们的方法优于目前最先进的方法。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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