{"title":"Selection pressure/Noise driven cooperative behaviour in the thermodynamic limit of repeated games","authors":"Rajdeep Tah, Colin Benjamin","doi":"arxiv-2407.15801","DOIUrl":null,"url":null,"abstract":"Consider the scenario where an infinite number of players (i.e., the\n\\textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type\nsituation, in a \\textit{repeated} setting. Is it reasonable to anticipate that,\nin these circumstances, cooperation will emerge? This paper addresses this\nquestion by examining the emergence of cooperative behaviour, in the presence\nof \\textit{noise} (or, under \\textit{selection pressure}), in repeated\nPrisoner's Dilemma games, involving strategies such as \\textit{Tit-for-Tat},\n\\textit{Always Defect}, \\textit{GRIM}, \\textit{Win-Stay, Lose-Shift}, and\nothers. To analyze these games, we employ a numerical Agent-Based Model (ABM)\nand compare it with the analytical Nash Equilibrium Mapping (NEM) technique,\nboth based on the \\textit{1D}-Ising chain. We use \\textit{game magnetization}\nas an indicator of cooperative behaviour. A significant finding is that for\nsome repeated games, a discontinuity in the game magnetization indicates a\n\\textit{first}-order \\textit{selection pressure/noise}-driven phase transition.\nThe phase transition is particular to strategies where players do not severely\npunish a single defection. We also observe that in these particular cases, the\nphase transition critically depends on the number of \\textit{rounds} the game\nis played in the thermodynamic limit. For all five games, we find that both ABM\nand NEM, in conjunction with game magnetization, provide crucial inputs on how\ncooperative behaviour can emerge in an infinite-player repeated Prisoner's\ndilemma game.","PeriodicalId":501188,"journal":{"name":"arXiv - ECON - Theoretical Economics","volume":"71 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - ECON - Theoretical Economics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2407.15801","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Consider the scenario where an infinite number of players (i.e., the
\textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type
situation, in a \textit{repeated} setting. Is it reasonable to anticipate that,
in these circumstances, cooperation will emerge? This paper addresses this
question by examining the emergence of cooperative behaviour, in the presence
of \textit{noise} (or, under \textit{selection pressure}), in repeated
Prisoner's Dilemma games, involving strategies such as \textit{Tit-for-Tat},
\textit{Always Defect}, \textit{GRIM}, \textit{Win-Stay, Lose-Shift}, and
others. To analyze these games, we employ a numerical Agent-Based Model (ABM)
and compare it with the analytical Nash Equilibrium Mapping (NEM) technique,
both based on the \textit{1D}-Ising chain. We use \textit{game magnetization}
as an indicator of cooperative behaviour. A significant finding is that for
some repeated games, a discontinuity in the game magnetization indicates a
\textit{first}-order \textit{selection pressure/noise}-driven phase transition.
The phase transition is particular to strategies where players do not severely
punish a single defection. We also observe that in these particular cases, the
phase transition critically depends on the number of \textit{rounds} the game
is played in the thermodynamic limit. For all five games, we find that both ABM
and NEM, in conjunction with game magnetization, provide crucial inputs on how
cooperative behaviour can emerge in an infinite-player repeated Prisoner's
dilemma game.