Selection pressure/Noise driven cooperative behaviour in the thermodynamic limit of repeated games

Rajdeep Tah, Colin Benjamin
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Abstract

Consider the scenario where an infinite number of players (i.e., the \textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type situation, in a \textit{repeated} setting. Is it reasonable to anticipate that, in these circumstances, cooperation will emerge? This paper addresses this question by examining the emergence of cooperative behaviour, in the presence of \textit{noise} (or, under \textit{selection pressure}), in repeated Prisoner's Dilemma games, involving strategies such as \textit{Tit-for-Tat}, \textit{Always Defect}, \textit{GRIM}, \textit{Win-Stay, Lose-Shift}, and others. To analyze these games, we employ a numerical Agent-Based Model (ABM) and compare it with the analytical Nash Equilibrium Mapping (NEM) technique, both based on the \textit{1D}-Ising chain. We use \textit{game magnetization} as an indicator of cooperative behaviour. A significant finding is that for some repeated games, a discontinuity in the game magnetization indicates a \textit{first}-order \textit{selection pressure/noise}-driven phase transition. The phase transition is particular to strategies where players do not severely punish a single defection. We also observe that in these particular cases, the phase transition critically depends on the number of \textit{rounds} the game is played in the thermodynamic limit. For all five games, we find that both ABM and NEM, in conjunction with game magnetization, provide crucial inputs on how cooperative behaviour can emerge in an infinite-player repeated Prisoner's dilemma game.
重复博弈热力学极限中的选择压力/噪声驱动的合作行为
考虑这样一种情景:在一个 "文本{重复}"环境中,无限多的参与者(即 "文本{热力学}极限")发现自己处于 "囚徒困境 "类型的情境中。在这种情况下,合作会出现吗?本文通过研究在重复的囚徒困境博弈中合作行为的出现来解决这个问题,这些博弈涉及的策略包括:(textit{Tit-for-Tat})、(textit{Always Defect})、(textit{GRIM})、(textit{Win-Stay, Lose-Shift}以及其他策略。为了分析这些博弈,我们使用了一个基于代理的数值模型(ABM),并将其与(textit{1D}-Ising 链的)分析纳什均衡映射(NEM)技术进行了比较。我们使用(textit{game magnetization})作为合作行为的指标。一个重要的发现是,对于某些重复博弈,博弈磁化的不连续性表明了一个由(textit{一阶)(textit{选择压力/噪声)驱动的相变。我们还观察到,在这些特殊情况下,相变关键取决于博弈在热力学极限下的(textit{回合}数量。对于所有五个博弈,我们发现,ABM 和 NEM 与博弈磁化相结合,为无限玩家重复囚徒困境博弈中如何出现合作行为提供了关键信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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