Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
I. Shah, L. E. Gamboa, A. Gruson, P. J. Narayanan
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引用次数: 0

Abstract

The complex, glinty appearance of detailed normal-mapped surfaces at different scales requires expensive per-pixel Normal Distribution Function computations. Moreover, large light sources further compound this integration and increase the noise in the Monte Carlo renderer. Specialized rendering techniques that explicitly express the underlying normal distribution have been developed to improve performance for glinty surfaces controlled by a fixed material roughness. We present a new method that supports spatially varying roughness based on a neural histogram that computes per-pixel NDFs with arbitrary positions and sizes. Our representation is both memory and compute efficient. Additionally, we fully integrate direct illumination for all light directions in constant time. Our approach decouples roughness and normal distribution, allowing the live editing of the spatially varying roughness of complex normal-mapped objects. We demonstrate that our approach improves on previous work by achieving smaller footprints while offering GPU-friendly computation and compact representation.

基于神经直方图的空间粗糙度变化表面闪光渲染
不同尺度的详细法线贴图表面外观复杂、闪烁,需要对每个像素进行昂贵的法线分布函数计算。此外,大型光源会进一步加剧这种整合,并增加蒙特卡罗渲染器中的噪声。为了提高由固定材料粗糙度控制的闪烁表面的性能,我们开发了明确表达基本正态分布的专门渲染技术。我们提出的新方法支持基于神经直方图的空间变化粗糙度,可计算具有任意位置和大小的每像素 NDF。我们的表示方法既节省内存,又提高计算效率。此外,我们在恒定时间内完全整合了所有光照方向的直接光照。我们的方法将粗糙度和法线分布解耦,允许对复杂法线映射对象的空间变化粗糙度进行实时编辑。我们证明,我们的方法改进了之前的工作,实现了更小的足迹,同时提供了 GPU 友好的计算和紧凑的表示。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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