Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs)

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Mustafa Can Gursesli, Alessia Martucci, Alan D.A. Mattiassi, Mirko Duradoni, Andrea Guazzini
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Abstract

BackgroundThe gaming industry is experiencing rapid growth, and videogames in various forms have become an integral part of our daily routines. While research has delved into motivations for playing specific types of videogames, such as online multiplayer games, there is still a need for exploration of the broader concept of video game engagement, irrespective of the genre.AimThe primary aim of this study was to develop and validate a gaming motivation scale that focuses on the intrinsic reasons and psychological aspects of video game motivation. Additionally, the goal was to create a scale that does not rely on game genres to assess gamers’ motivational profiles.Research methodsThe study was conducted in two phases, involving a total of 2641 Italian participants. In the first phase, exploratory factor analysis (EFA) was performed with data from Italian 543 participants ( M = 28.92; sd = 8.26). In the second phase, confirmatory factor analysis (CFA) was conducted with data collected from 2098 participants ( M = 31.60, sd = 8.81), showing an adequate fit to the theorized model (𝑥2 (878) =3843.28; CFI = .95, TLI = .95, RMSEA = .040, and SRMR = .042).Key Findings and DiscussionIn the first part of the study, EFA confirmed 14 dimensions out of the original 18. While CFA demonstrated that the scale had good reliability, with values ranging from .77 to .94. Furthermore, significant correlations were found between the Psychological Motivations for playing Video Games (PMPVGs) scale and dimensions from the Motives for Online Gaming Questionnaire (MOGQ) and Gaming Motivation Scale (GAMS) scales. The final version of the scale comprises 12 dimensions with 45 items in total and it holds potential to explore the players’ psychological needs satisfied through the gaming activity.
电子游戏心理动机量表(PMPVGs)的开发与验证
背景游戏产业正在经历快速增长,各种形式的电子游戏已经成为我们日常生活中不可或缺的一部分。本研究的主要目的是开发并验证一种游戏动机量表,该量表侧重于电子游戏动机的内在原因和心理方面。研究方法本研究分两个阶段进行,共有 2641 名意大利参与者参与。在第一阶段,对来自 543 名意大利参与者的数据进行了探索性因子分析(EFA)(M = 28.92;sd = 8.26)。在第二阶段,对收集到的 2098 名参与者的数据进行了确认性因素分析(CFA)(M = 31.60,sd = 8.81),结果显示与理论模型充分拟合(𝑥2 (878) =3843.28; CFI = .95, TLI = .95, RMSEA = .040, SRMR = .042)。CFA 表明量表具有良好的信度,信度值在 0.77 至 0.94 之间。此外,还发现玩电子游戏的心理动机量表(PMPVGs)与在线游戏动机问卷(MOGQ)和游戏动机量表(GAMS)的维度之间存在明显的相关性。该量表的最终版本包括 12 个维度,共 45 个项目,具有探索玩家通过游戏活动满足心理需求的潜力。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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