{"title":"Faster and Smaller Solutions of Obliging Games","authors":"Daniel Hausmann, Nir Piterman","doi":"arxiv-2407.11856","DOIUrl":null,"url":null,"abstract":"Obliging games have been introduced in the context of the game perspective on\nreactive synthesis in order to enforce a degree of cooperation between the\nto-be-synthesized system and the environment. Previous approaches to the\nanalysis of obliging games have been small-step in the sense that they have\nbeen based on a reduction to standard (non-obliging) games in which single\nmoves correspond to single moves in the original (obliging) game. Here, we\npropose a novel, large-step view on obliging games, reducing them to standard\ngames in which single moves encode long-term behaviors in the original game.\nThis not only allows us to give a meaningful definition of the environment\nwinning in obliging games, but also leads to significantly improved bounds on\nboth strategy sizes and the solution runtime for obliging games.","PeriodicalId":501124,"journal":{"name":"arXiv - CS - Formal Languages and Automata Theory","volume":"37 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Formal Languages and Automata Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2407.11856","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Obliging games have been introduced in the context of the game perspective on
reactive synthesis in order to enforce a degree of cooperation between the
to-be-synthesized system and the environment. Previous approaches to the
analysis of obliging games have been small-step in the sense that they have
been based on a reduction to standard (non-obliging) games in which single
moves correspond to single moves in the original (obliging) game. Here, we
propose a novel, large-step view on obliging games, reducing them to standard
games in which single moves encode long-term behaviors in the original game.
This not only allows us to give a meaningful definition of the environment
winning in obliging games, but also leads to significantly improved bounds on
both strategy sizes and the solution runtime for obliging games.