MAPPING THE RESEARCH AGENDA IN VIRTUAL REALITY STUDIES WITHIN EDUCATION

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH
Ezgi Doğan, Ferhan Şahin
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引用次数: 0

Abstract

This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design elements, VR typology, and the departments undertaking VR research. Findings from the SLR underscore a significant concentration of VR research activities within technology-oriented departments. The prevalent approach involves experimental assessments of diverse variables within VR learning environments, yet a conspicuous dearth of design-centric investigations is observed. This highlights a critical need for comprehensive studies elucidating the design and developmental processes within VR applications, especially in light of the current characterization of VR research as lacking established standards. Moreover, a noteworthy revelation is the prevalent absence of a robust theoretical framework across the majority of studies. This absence may pose impediments to the widespread adoption of VR within educational paradigms, given the pivotal role of learning-teaching theories in guiding pedagogical processes. Examination of design elements highlights the prominence of realistic experiences, passive observation, mobility, and interaction with the environment. Recognizing the potential impact of diverse design elements on enhancing realism, aligning specific elements with distinct learning domains holds promise for augmenting the immersive quality of VR experiences. This research emphasizes the critical need for more comprehensive, theory-guided, and design-focused VR studies to propel its integration effectively within educational landscapes.
制定教育领域虚拟现实研究的研究议程
这篇系统性文献综述(SLR)仔细研究了教育框架内虚拟现实(VR)应用的趋势和相互关系,分析了在欧亚国家进行的 43 篇论文。主要目标包括调查学习-教学理论、学习领域、设计元素、虚拟现实类型学以及开展虚拟现实研究的部门。SLR 的研究结果表明,VR 研究活动主要集中在以技术为导向的院系。普遍采用的方法是对 VR 学习环境中的各种变量进行实验评估,但以设计为中心的调查却明显不足。这凸显了对阐明 VR 应用中的设计和开发过程的综合研究的迫切需要,特别是考虑到当前 VR 研究缺乏既定标准的特点。此外,一个值得注意的现象是,大多数研究普遍缺乏强有力的理论框架。鉴于学习-教学理论在指导教学过程中的关键作用,这种缺失可能会阻碍虚拟现实技术在教育范式中的广泛应用。对设计元素的研究突出了逼真体验、被动观察、移动性以及与环境互动的重要性。认识到各种设计元素对增强逼真度的潜在影响,将特定元素与不同的学习领域相结合,有望增强虚拟现实体验的沉浸感。这项研究强调,亟需开展更加全面、以理论为指导、以设计为重点的 VR 研究,以推动其在教育领域的有效整合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Turkish Online Journal of Distance Education
Turkish Online Journal of Distance Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.80
自引率
0.00%
发文量
41
审稿时长
8 weeks
期刊介绍: The Turkish Online Journal of Distance Education (TOJDE) is a peer-reviewed quarterly e-journal. International in scope, this scholarly e-journal publishes refereed articles focusing on the issues and challenges of providing theory, research and information services to global learners in any kind of distance education or open learning applications. TOJDE will particularly strive to meet the continuing education needs of practitioners and educators by providing a forum for the discussion of extended learning strategies, policies and practices, and trends in information technology as they impact the delivery of student support services for distance learners and faculties.
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