Many faces, many names? Ethics in Belgian game development education

Maarten Denoo, Bruno Dupont, Bieke Zaman
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Abstract

What is nowadays taught to the game creators of tomorrow in terms of ethics? The current study addresses this question by focusing on 11 higher education (HE) and continuous vocational training (C-VET) programs for aspiring game developers taught in Belgium. We conducted textual analyses of institutional materials and semi-structured interviews with nine educators. By combining these sources of data, this study identifies three key categories of ethical considerations that are taught to students: content and design impact, workplace standards, and diversity in gaming culture. This study also underscores educators’ proactivity in addressing gaps between curricular content, industry expectations and student concerns. It is our hope that this study elucidates the critical potential of teaching ethics, providing actionable recommendations for educational institutions to help prepare creators navigate complex moral issues in today's gaming landscape.
许多面孔,许多名字?比利时游戏开发教育中的伦理问题
如今在职业道德方面向未来的游戏创作者传授了什么?本研究针对这一问题,重点研究了比利时为有抱负的游戏开发者开设的 11 个高等教育(HE)和继续职业培训(C-VET)课程。我们对机构资料进行了文本分析,并对九位教育工作者进行了半结构化访谈。通过结合这些数据来源,本研究确定了向学生传授的道德考虑因素的三个关键类别:内容和设计影响、工作场所标准和游戏文化多样性。本研究还强调了教育工作者在解决课程内容、行业期望和学生关注点之间的差距方面的积极性。我们希望这项研究能够阐明道德教学的重要潜力,为教育机构提供可行的建议,帮助创作者在当今的游戏环境中应对复杂的道德问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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