Play-Based Learning With Games as a Dance Teaching Tool

Q1 Arts and Humanities
Nurafiqah Diyanah Azmi, Sang Woo Ha
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Abstract

This case study focuses on Play-based Learning with game elements as a new dance teaching tool for young children. The research objective is to verify that the majority of games used by teachers in Malaysian preschools are based on guided play, which includes adults’ guidance and mentoring on a play, and that each game is designed to improve students’ cognitive and psychomotor development, social abilities, and academic skills. Researchers also emphasize that Play-based Learning with game elements can be used as a new teaching method of dance for young children who cannot follow teaching contents. To achieve these objectives, researchers discuss how games are used as a teaching method by two different preschools, investigate how these games are suitable for all students aged 4 to 6 years old, and examine the effect of games as teaching tools in Music and Movement classes. Utilizing the qualitative methodology, researchers interviewed teachers to investigate how teachers incorporate games in Music and Movement classes. Researchers conducted participant observation in Music and Movement classes to identify whether or not the use of games in this case study belongs to free play or guided play. Researchers also gathered information through secondary written sources. The findings suggest that games as a teaching method in Music and Movement classes greatly emphasize students learning how to dance, where games create more excitement for the children and not worry too much about techniques. Games used by Malaysian preschools can be great examples and guidelines for teachers to incorporate games as a teaching method for preschool students aged 4 to 6 years old.
将游戏作为舞蹈教学工具,开展游戏式学习
本案例研究的重点是将包含游戏元素的游戏式学习作为一种新的幼儿舞蹈教学工具。研究目的是验证马来西亚学前教育机构教师所使用的大多数游戏都是基于引导式游戏,包括成人对游戏的指导和辅导,而且每个游戏都是为了提高学生的认知和心理运动发展、社交能力和学习技能而设计的。研究人员还强调,对于无法跟上教学内容的幼儿来说,包含游戏元素的游戏式学习可以作为一种新的舞蹈教学方法。为了实现这些目标,研究人员讨论了两所不同的幼儿园如何将游戏作为一种教学方法,研究了这些游戏如何适合所有 4 至 6 岁的学生,并考察了游戏作为教学工具在音乐与运动课程中的效果。利用定性方法,研究人员对教师进行了访谈,以调查教师如何将游戏融入音乐与运动课程。研究人员在 "音乐与运动 "课上进行了参与式观察,以确定本案例研究中游戏的使用是属于自由游戏还是引导式游戏。研究人员还通过二手书面资料收集信息。研究结果表明,在音乐与运动课程中,游戏作为一种教学方法,非常强调学生学习如何跳舞,游戏为孩子们创造了更多的兴奋点,而不用过多地担心技巧问题。马来西亚学前教育机构使用的游戏可以作为很好的范例和指南,帮助教师将游戏作为一种教学方法应用于 4 至 6 岁的学前教育学生。
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来源期刊
Harmonia: Journal of Arts Research and Education
Harmonia: Journal of Arts Research and Education Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.90
自引率
0.00%
发文量
32
审稿时长
4 weeks
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