Gamification in the development of reading fluency in fifth grade of basic education in Ecuador

Mérida Mercedes Pazmiño Cedeño, A. D. Rodríguez Zambrano
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Abstract

Reading fluency is reading a text with precision, adequate speed, and accurate intonation. This work aims to increase reading fluency by employing practices that articulate gamification through online tools such as Cokitos and Wordwall, among others. Forty students from a middle school located in the Manta canton, Manabí, Ecuador, participated in the study.  The paradigm adopted was constructivist, with a quasi-experimental approach. The instruments used were a pretest-post reading fluency observation form and an expert interview. The results include an educational intervention aimed at stimulating reading fluency and the changes achieved in the participants' reading speed. It is concluded that the online articulation of Cokitos and Wordwall in pedagogical sequences with gamification contributes to improvements in students' fluency, although to be significant, they may require improvements in the conditions of technological access and stability in institutional development.
游戏化在厄瓜多尔基础教育五年级阅读流利性培养中的应用
阅读流畅性是指阅读文章时的准确性、适当的速度和准确的语调。这项研究旨在通过 Cokitos 和 Wordwall 等在线工具,采用游戏化的做法来提高阅读流畅性。厄瓜多尔马纳比省曼塔县一所中学的 40 名学生参加了研究。 研究采用的范式是建构主义的准实验方法。使用的工具是前测-后测阅读流畅性观察表和专家访谈。研究结果包括旨在提高阅读流畅性的教育干预措施和参与者阅读速度的变化。结论是,将 Cokitos 和 Wordwall 在线衔接到游戏化教学序列中有助于提高学生的流利程度,但要取得显著效果,可能需要改善技术接入条件和机构发展的稳定性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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