THE COMBAT ENGAGEMENT (COMBAT EPISODE) LIFE CYCLE INTERACTIVE THREE-DIMENSIONAL VISUALIZATION CRITERIA AND INDICATORS SELECTION

V. Varakuta, V. Farafonov, Ye. Ryapolov, I. Barkatov, V. Tiurin, S. Honcharuk
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Abstract

The russo-Ukrainian war is generally characterized as an artillery war, since the main burden in it is the massive use of artillery. However, this war is distinguished from others by the use of various tactics, some of that repeat the tactics of the past, only at a higher technical level, and the newest tactics that have appeared thanks to the advent of modern weapons and military equipment, the which principles are based on the latest technical achievements. The specified circumstances require a careful and more detailed consideration (research) of these tactical techniques on such issues as the reasons for their occurrence, the number of participants, the course of the battle (combat episode), its result, analysis and development, practical recommendations that can be combined into a single concept of the life cycle, eliminate identified shortcomings or provide recommendations for improving individual positions in this matter. For this purpose, it is advisable to reproduce and reconstruct the life cycle of the combat engagement or combat episode that occurred. One of the means of reproducing the life cycle of a combat engagement (combat episode) is interactive three-dimensional visualization. Therefore, in order to create an interactive three-dimensional visualization model (animation) of the life cycle of a combat engagement or a combat episode, that would correspond as close as possible to real events, it is desirable to determine the criteria and indicators that characterize these events. The interactive three-dimensional visualization of the life cycle of a combat engagement or combat episode criterion can be the completeness and reliability of information, and the indicators - dynamism, evaluation of the effectiveness of combat operations and characteristics of the space (locality) in which the combat engagement (combat episode) took place.
交战(战斗情节)生命周期交互式三维可视化标准和指标选择
俄乌战争一般被称为炮战,因为战争的主要负担是大量使用火炮。然而,这场战争与其他战争的不同之处在于使用了各种战术,其中一些重复了过去的战术,只是技术水平更高,而最新的战术则是由于现代武器和军事装备的出现而出现的,其原则是以最新的技术成果为基础的。在特定情况下,需要对这些战术技术进行认真和更详细的考虑(研究),如出现这些技术的原因、参与者的数量、战斗过程(战斗情节)、其结果、分析和发展、可合并为单一生命周期概念的实用建议、消除已发现的缺点或提供改进个人在此问题上的立场的建议。为此,最好是再现和重建已发生的交战或战斗事件的生命周期。再现交战(战斗事件)生命周期的手段之一是交互式三维可视化。因此,为了创建尽可能接近真实事件的交战或战斗事件生命周期交互式三维可视化模型(动画),最好确定这些事件的特征标准和指标。交战或战斗事件生命周期的交互式三维可视化标准可以是信息的完整性和可靠性,而指标则是动态性、作战行动效果评估以及交战(战斗事件)发生的空间(地点)特征。
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