Game Performance Improvements in Sport Education and Tactical Games Models

Timothy Losee, Erika D. Van Dyke, Thaddeus J. France
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Abstract

The Tactical Games Model (TGM) is summarized as a physical education model where the emphasis is on developing the underlying core components of games and sports to develop the tactical and per-formance skills of participants, known as game performance (Metzler, 2011). The Sport Education Model (SEM) is a physical education model structured and sequenced in a league-based format to provide students with a realistic feeling of being part of a sports team and to gain an un-derstanding of all aspects of competitive organized sport. Evidence to support the SEM successfully developing game performance skills is lim-ited and inconsistent (Farias et al., 2015). The purpose of the study was to investigate the game performance of pre-service physical education teachers in two different instructional models, SEM and TGM, from pre-test to post-test. Forty-six male (n = 32) and female (n = 14) par-ticipants took part in either a SEM or TGM Team Handball Unit. Each unit consisted of 10 lessons planned and implemented by the instructor. The game performance components Adjust, Support, and Passing were examined by the researchers using the Game Performance Assessment Instrument (Oslin et al., 1998) through four-minute observations in a small-sided game situation at pre-test and post-test. No significant (p > .05) interaction was found between SEM and TGM instructional models over time for game performance variables. No significant (p > .05) difference was found in game performance between SEM and TGM instructional models. A statistically significant (p < .05) main effect was found for time, such that game performance scores increased from pre-test to post-test for both SEM and TGM instructional mod-els. Based on the findings of the current study, both SEM and TGM instructional models may increase game performance when instructed with fidelity. The results could be explained through understanding the connection the SEM and Situated Learning Theory (Lave & Wenger, 1991) and/or team cohesion. The results have practical implications for physical educators, and directions for future research are discussed.
体育教育和战术游戏模型中的游戏性能改进
战术游戏模式(TGM)被概括为一种体育教育模式,其重点是发展游戏和运动的基本核心组成部分,以培养参与者的战术和表现技能,即游戏表现(Metzler,2011 年)。体育教育模式(SEM)是一种体育教育模式,其结构和顺序以联赛为基础,让学生切实感受到作为运动队一员的感觉,并了解有组织的竞技体育的方方面面。支持 SEM 成功发展比赛表现技能的证据有限且不一致(Farias 等人,2015 年)。本研究旨在调查职前体育教师在 SEM 和 TGM 两种不同教学模式下,从测试前到测试后的比赛表现。46 名男性(32 人)和女性(14 人)参加了 SEM 或 TGM 团队手球单元。每个单元由 10 节课组成,由教师规划和实施。研究人员使用游戏表现评估工具(Oslin 等人,1998 年),通过在测试前和测试后的小型比赛中进行四分钟的观察,对游戏表现的调整、支持和传球部分进行了检查。在游戏表现变量方面,SEM 和 TGM 教学模式之间没有发现明显的交互作用(p > .05)。SEM 和 TGM 教学模式在游戏表现方面没有发现明显差异(p > .05)。时间的主效应具有统计学意义(p < .05),即 SEM 和 TGM 教学模式的游戏表现得分从测试前到测试后都有所提高。根据目前的研究结果,SEM 和 TGM 两种教学模式在进行忠实教学时都能提高游戏成绩。这些结果可以通过了解 SEM 与情景学习理论(Lave & Wenger,1991 年)和/或团队凝聚力之间的联系来解释。这些结果对体育教育工作者具有实际意义,并讨论了未来的研究方向。
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