{"title":"Rancang Bangun Vis.Map Berbasis Engklek Sebagai Media Eksistensi Kearifan Lokal Dalam Fase Digitalisasi di Era Gen Z: Studi Kasus Sekolah Dasar","authors":"Annas Solihin, Putri Rachmadyanti, Ricky Setiawan","doi":"10.26858/publikan.v14i2.63540","DOIUrl":null,"url":null,"abstract":"In the era of digitalization, information technology brings challenges and opportunities for preserving local wisdom, especially among Generation Z. This research aims to develop interactive learning media based on the traditional game Engklek, called Vis.Map, to teach local wisdom to elementary school students. This research uses the Research and Development (R&D) method with the waterfall model, including requirements, design, implementation, verification, and maintenance. At the requirements stage, user needs are identified through observation, interviews, and a literature review. Design includes creating conceptual designs, flowcharts, and website interfaces. Implementation involved developing a website application and printing pawn and trivia cards with QR codes. Verification is done through validity, compatibility, and usability testing involving material experts, media experts, teachers, and students. The research results show that Vis.Map has a very high level of construct and content validity, very good compatibility, and usability that has received a positive response from users. Conclusion: Vis.Map can be an effective solution for preserving local wisdom in the digital era.","PeriodicalId":168243,"journal":{"name":"Publikasi Pendidikan","volume":"46 22","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Publikasi Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26858/publikan.v14i2.63540","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In the era of digitalization, information technology brings challenges and opportunities for preserving local wisdom, especially among Generation Z. This research aims to develop interactive learning media based on the traditional game Engklek, called Vis.Map, to teach local wisdom to elementary school students. This research uses the Research and Development (R&D) method with the waterfall model, including requirements, design, implementation, verification, and maintenance. At the requirements stage, user needs are identified through observation, interviews, and a literature review. Design includes creating conceptual designs, flowcharts, and website interfaces. Implementation involved developing a website application and printing pawn and trivia cards with QR codes. Verification is done through validity, compatibility, and usability testing involving material experts, media experts, teachers, and students. The research results show that Vis.Map has a very high level of construct and content validity, very good compatibility, and usability that has received a positive response from users. Conclusion: Vis.Map can be an effective solution for preserving local wisdom in the digital era.