Spacecraft Anti-Reconnaissance Game Based on Particle Swarm Optimization Algorithm

Caihong Dong, Mengping Zhu, Jitang Guo, Xinlong Chen
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引用次数: 0

Abstract

This paper proposes an optimization strategy using competitive particle swarm algorithm for the anti-reconnaissance problem in the near-range game scenario of spacecraft. Firstly, the constraint analysis is carried out for the anti-reconnaissance game scenario, and game model are designed. Then, an adaptive sliding mode pointing controller is designed, and the effectiveness of the controller is verified through simulation examples. For the survival game, the two-point boundary value problem is derived. To facilitate the solution, it is further transformed into a single-objective optimization problem, and solved by using competitive particle swarm optimization algorithm. The simulation results verify the effectiveness of the solution method.

Abstract Image

基于粒子群优化算法的航天器反侦察游戏
本文针对航天器近程博弈场景中的反侦察问题,提出了一种采用竞争粒子群算法的优化策略。首先,对反侦察博弈场景进行约束分析,并设计博弈模型。然后,设计了自适应滑模指向控制器,并通过仿真实例验证了控制器的有效性。针对生存博弈,推导出了两点边界值问题。为便于求解,进一步将其转化为单目标优化问题,并使用竞争性粒子群优化算法进行求解。仿真结果验证了求解方法的有效性。
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