The Role of E-sports in Modern Recreation

Shania Perez
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Abstract

Purpose: The general objective of this study was to investigate the role of esports in modern recreation. Methodology: The study adopted a desktop research methodology. Desk research refers to secondary data or that which can be collected without fieldwork. Desk research is basically involved in collecting data from existing resources hence it is often considered a low cost technique as compared to field research, as the main cost is involved in executive’s time, telephone charges and directories. Thus, the study relied on already published studies, reports and statistics. This secondary data was easily accessed through the online journals and library. Findings: The findings reveal that there exists a contextual and methodological gap relating to the role of esports in modern recreation. Preliminary empirical review revealed that esports had significantly transformed modern recreation by providing an immersive and interactive form of entertainment, attracting a diverse global audience. It highlighted the economic impact of esports through job creation and revenue generation, and its social benefits in fostering community and connection. Additionally, the study acknowledged the cognitive and educational advantages of esports, while also emphasizing the need to address potential health risks. It recommended collaborative efforts among policymakers, educators, and industry stakeholders to promote healthy engagement, support industry growth, and ensure inclusivity, ensuring esports' continued role in modern recreation. Unique Contribution to Theory, Practice and Policy: The Social Learning Theory, Uses and Gratification Theory and Self- Determination Theory may be used to anchor future studies on modern recreation. The study highlighted the need for traditional recreational theories to evolve to include digital activities, emphasized the importance of structured training and wellness programs for esports participants, and suggested policy developments to promote fair play and health within the industry. The study also recommended initiatives to bridge the digital divide and foster community connections through esports. Additionally, it called for ongoing research into the long-term impacts of esports on individuals and society, including psychological, social, and economic effects.
电子竞技在现代娱乐中的作用
目的:本研究的总体目标是调查电竞在现代娱乐中的作用。研究方法:本研究采用案头研究方法。案头研究指的是二手数据或无需实地考察即可收集到的数据。案头研究基本上是从现有资源中收集数据,因此与实地研究相比,案头研究通常被认为是一种低成本技术,因为主要成本涉及执行人员的时间、电话费和目录。因此,本研究依赖于已出版的研究、报告和统计数据。这些二手数据可通过在线期刊和图书馆轻松获取。研究结果:研究结果表明,关于电竞在现代娱乐中的作用,存在着背景和方法上的空白。初步的实证审查显示,电竞运动通过提供一种身临其境的互动娱乐形式,吸引了全球不同的受众,从而极大地改变了现代娱乐业。研究强调了电子竞技通过创造就业和创收带来的经济影响,以及在促进社区和联系方面的社会效益。此外,该研究承认电子竞技在认知和教育方面的优势,同时也强调需要应对潜在的健康风险。它建议政策制定者、教育工作者和行业利益相关者共同努力,促进健康参与、支持行业发展并确保包容性,从而确保电竞在现代娱乐中继续发挥作用。对理论、实践和政策的独特贡献:社会学习理论、使用和满足理论以及自我决定理论可用于未来的现代娱乐研究。该研究强调了传统娱乐理论发展到包括数字活动的必要性,强调了结构化培训和健康计划对电竞参与者的重要性,并建议制定政策以促进行业内的公平竞争和健康。该研究还建议通过电竞运动缩小数字鸿沟和促进社区联系。此外,它还呼吁持续研究电竞运动对个人和社会的长期影响,包括心理、社会和经济影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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