Enhancing Buoyant force learning through a visuo-haptic environment: a case study

L. Neri, J. Noguez, David Escobar-Castillejos, Víctor Robledo-Rella, R. García-Castelán, Andres González-Nucamendi, Alejandra J. Magana, Bedrich Benes
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Abstract

Introduction: This study aimed to develop, implement, and test a visuo-haptic simulator designed to explore the buoyancy phenomenon for freshman engineering students enrolled in physics courses. The primary goal was to enhance students’ understanding of physical concepts through an immersive learning tool.Methods: The visuo-haptic simulator was created using the VIS-HAPT methodology, which provides high-quality visualization and reduces development time. A total of 182 undergraduate students were randomly assigned to either an experimental group that used the simulator or a control group that received an equivalent learning experience in terms of duration and content. Data were collected through pre- and post-tests and an exit-perception questionnaire.Results: Data analysis revealed that the experimental group achieved higher learning gains than the control group (p = 0.079). Additionally, students in the experimental group expressed strong enthusiasm for the simulator, noting its positive impact on their understanding of physical concepts. The VIS-HAPT methodology also reduced the average development time compared to similar visuo-haptic simulators.Discussion: The results demonstrate the efficacy of the buoyancy visuo-haptic simulator in improving students’ learning experiences and validate the utility of the VIS-HAPT method for creating immersive educational tools in physics.
通过视觉-触觉环境加强浮力学习:案例研究
简介本研究旨在开发、实施和测试一个视觉-触觉模拟器,目的是让学习物理课程的工程专业大一学生探索浮力现象。主要目的是通过身临其境的学习工具,加深学生对物理概念的理解:方法:视觉-触觉模拟器是采用 VIS-HAPT 方法制作的,该方法可提供高质量的可视化效果并缩短开发时间。共有 182 名本科生被随机分配到使用模拟器的实验组或在时间和内容上接受同等学习体验的对照组。通过前后测试和毕业感知问卷收集数据:数据分析显示,实验组的学习收获高于对照组(p = 0.079)。此外,实验组学生对模拟器表现出极大的热情,并指出模拟器对他们理解物理概念产生了积极影响。与类似的视觉-触觉模拟器相比,VIS-HAPT 方法还缩短了平均开发时间:讨论:研究结果证明了浮力视觉-触觉模拟器在改善学生学习体验方面的功效,并验证了 VIS-HAPT 方法在创建沉浸式物理教育工具方面的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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