{"title":"Popularity and Cultural Significance of E-Sports in the 21st Century","authors":"Janet Omole","doi":"10.47941/ijars.2074","DOIUrl":null,"url":null,"abstract":" \nPurpose: This study sought to explore the popularity and cultural significance of e-sports in the 21st century. \nMethodology: The study adopted a desktop research methodology. Desk research refers to secondary data or that which can be collected without fieldwork. Desk research is basically involved in collecting data from existing resources hence it is often considered a low cost technique as compared to field research, as the main cost is involved in executive’s time, telephone charges and directories. Thus, the study relied on already published studies, reports and statistics. This secondary data was easily accessed through the online journals and library. \nFindings: The findings reveal that there exists a contextual and methodological gap relating to the popularity and cultural significance of e-sports in the 21st century. Preliminary empirical review revealed that the exponential growth of e-sports in the 21st century was driven by technological advancements, strong social dynamics, and innovative business models, making it a major cultural and economic force. It highlighted how e-sports fostered community and social interaction, creating a sense of belonging and identity among participants. The professionalization of e-sports legitimized it as a serious competitive activity, attracting substantial investments and significant economic impact. The intertwined popularity and cultural significance of e-sports influenced various aspects of society, marking it as a vital part of contemporary culture and a key player in the entertainment and media industries. \nUnique Contribution to Theory, Practice and Policy: The study recommended developing a nuanced theoretical framework integrating social identity theory, uses and gratifications theory, and cultural capital theory to understand e-sports comprehensively. It emphasized enhancing community engagement and interactivity, integrating e-sports into educational curricula, and fostering partnerships between educational institutions and e-sports organizations. The study also called for standardized regulations to ensure player welfare, fair compensation, and ethical treatment, while promoting diversity and inclusion within the e-sports community. Additionally, it advocated for ongoing research and data collection to monitor the industry's growth and impact.","PeriodicalId":512667,"journal":{"name":"International Journal of Arts, Recreation and Sports","volume":"56 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Arts, Recreation and Sports","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47941/ijars.2074","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Purpose: This study sought to explore the popularity and cultural significance of e-sports in the 21st century.
Methodology: The study adopted a desktop research methodology. Desk research refers to secondary data or that which can be collected without fieldwork. Desk research is basically involved in collecting data from existing resources hence it is often considered a low cost technique as compared to field research, as the main cost is involved in executive’s time, telephone charges and directories. Thus, the study relied on already published studies, reports and statistics. This secondary data was easily accessed through the online journals and library.
Findings: The findings reveal that there exists a contextual and methodological gap relating to the popularity and cultural significance of e-sports in the 21st century. Preliminary empirical review revealed that the exponential growth of e-sports in the 21st century was driven by technological advancements, strong social dynamics, and innovative business models, making it a major cultural and economic force. It highlighted how e-sports fostered community and social interaction, creating a sense of belonging and identity among participants. The professionalization of e-sports legitimized it as a serious competitive activity, attracting substantial investments and significant economic impact. The intertwined popularity and cultural significance of e-sports influenced various aspects of society, marking it as a vital part of contemporary culture and a key player in the entertainment and media industries.
Unique Contribution to Theory, Practice and Policy: The study recommended developing a nuanced theoretical framework integrating social identity theory, uses and gratifications theory, and cultural capital theory to understand e-sports comprehensively. It emphasized enhancing community engagement and interactivity, integrating e-sports into educational curricula, and fostering partnerships between educational institutions and e-sports organizations. The study also called for standardized regulations to ensure player welfare, fair compensation, and ethical treatment, while promoting diversity and inclusion within the e-sports community. Additionally, it advocated for ongoing research and data collection to monitor the industry's growth and impact.