What Does an IMoART Application Look Like? IMoART—An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware

A. Samala, Natalie-Jane Howard, Santiago Criollo-C, Ridho Dedy Arief Budiman, Muhammad Hakiki, Yayuk Hidayah
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Abstract

This study aimed to develop an interactive mobile application based on augmented reality (IMoART), which could contribute to reshaping the learning paradigm in computer hardware courses. The IMoART application employs a marker-based tracking method. Accessible on smartphones, it integrates into the learning process, is attractive to students, and fosters engagement as users can visualize hardware through 3D objects. The application serves as an alternative and supplementary learning tool to make the educational experience more enjoyable while potentially reducing school expenditures. The results of the development process, which involved using the 4D model (define, design, develop, and disseminate), showed that the IMoART application is effective, with notable feasibility scores of 3.68 for the media aspect and 3.81 for the material aspect, as evaluated by media and subject matter experts. User responses from teachers and students further support the positive outcomes of the IMoART application, achieving a robust practicality score of 84.68%. Noteworthy aspects such as ease of navigation, clarity, aesthetic features, and instructional quality demonstrate high practicality. This study contributes significantly to the literature by presenting an evaluated model that offers an enjoyable and efficient learning experience using 3D objects, videos, images, simulations, and interactive animations in the context of computer hardware learning.
IMoART 应用程序是什么样的?IMoART--用于支持计算机硬件学习体验的交互式移动增强现实应用程序
本研究旨在开发一款基于增强现实技术的交互式移动应用程序(IMoART),它有助于重塑计算机硬件课程的学习模式。IMoART 应用程序采用了基于标记的跟踪方法。该应用可在智能手机上使用,它与学习过程融为一体,对学生很有吸引力,用户可以通过三维物体直观地了解硬件,从而提高参与度。该应用程序可作为一种替代和辅助学习工具,使教育体验更加愉悦,同时有可能减少学校开支。开发过程采用了 4D 模型(定义、设计、开发和传播),结果表明 IMoART 应用程序是有效的,根据媒体和主题专家的评估,媒体方面的可行性得分为 3.68,材料方面的可行性得分为 3.81。来自教师和学生的用户反馈进一步支持了 IMoART 应用程序的积极成果,实用性得分高达 84.68%。值得注意的是,导航的简易性、清晰度、美学特征和教学质量等方面都体现了较高的实用性。本研究通过在计算机硬件学习中使用三维对象、视频、图像、模拟和交互式动画,提出了一种可提供愉快而高效学习体验的评估模型,从而为相关文献做出了重要贡献。
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