Unlocking the Potential in a Gamification-Based MOOC: Assessing Autonomous Learning and Self-Directed Learning Behaviors

Joko Slamet, Y. Basthomi, Francisca Maria Ivone, Evi Eliyanah
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Abstract

Massive open online courses (MOOCs) have significantly advanced online education. Yet, MOOC instructors still grapple with the ongoing challenge of low learner engagement while striving to foster autonomous and self-directed learning (SDL). Integrating gamification into these courses could be a promising solution. However, the extent to which gamification shapes autonomous and SDL behaviors within MOOCs remains underexplored. This mixed-methods sequential explanatory study investigates the interplay between MOOC, gamification, autonomous learning, and SDL behaviors to harness the potential of online education. We address this research void by delving into the intricate relationship between gamification and learners’ engagement in autonomous learning and SDL behaviors. Drawing upon self-determination theory (SDT) as a theoretical framework, we scrutinize how gamified MOOCs influence intrinsic motivation and SDL behaviors. Our study utilizes questionnaires and structured interviews to comprehensively examine the users’ experiences within a gamified MOOC. The findings suggest that thoughtfully integrated gamification elements not only enhance learner engagement but also stimulate autonomous learning and SDL behaviors. However, it is crucial to approach the integration of gamification thoughtfully, ensuring a balance that promotes intrinsic motivation without undue reliance on extrinsic motivators. These findings hold significant implications for educators, course designers, and policymakers leveraging gamification to enrich online learning experiences and cultivate self-directed educational pathways. They offer valuable insights for educators, course designers, and policymakers aiming to leverage gamification for enriching online learning experiences and nurturing self-directed educational pathways in MOOCs.
释放基于游戏化的 MOOC 的潜能:评估自主学习和自主学习行为
大规模开放式在线课程(MOOC)极大地推动了在线教育的发展。然而,MOOC 教师在努力培养自主学习和自我导向学习(SDL)的同时,仍在努力应对学习者参与度低这一持续存在的挑战。将游戏化融入这些课程可能是一个很有前景的解决方案。然而,游戏化在多大程度上影响了MOOCs中的自主学习和SDL行为,这方面的研究仍然不足。本混合方法序列解释性研究调查了 MOOC、游戏化、自主学习和 SDL 行为之间的相互作用,以挖掘在线教育的潜力。我们通过深入研究游戏化与学习者参与自主学习和 SDL 行为之间错综复杂的关系来填补这一研究空白。以自我决定理论(SDT)为理论框架,我们仔细研究了游戏化 MOOC 如何影响内在动机和 SDL 行为。我们的研究通过问卷调查和结构化访谈,全面考察了用户在游戏化 MOOC 中的体验。研究结果表明,经过深思熟虑的游戏化元素不仅能提高学习者的参与度,还能激发自主学习和 SDL 行为。然而,至关重要的是要深思熟虑地处理游戏化的整合,确保在促进内在动机的同时不过度依赖外在动机。这些发现对教育者、课程设计者和决策者利用游戏化丰富在线学习体验和培养自主学习途径具有重要意义。这些发现为教育者、课程设计者和决策者提供了宝贵的见解,他们的目标是在MOOCs中利用游戏化来丰富在线学习体验和培养自主教育途径。
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