Trends in the Use of Augmented Reality from Tangible Interfaces in School Learning : A Systematic Literature Review

Jurnal Penelitian, Pengembangan Pendidikan, I. Putu, Eka Indrawan, Ketut Agustini, G. Dantes, I. Gde, Wawan Sudhata
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Abstract

This study aims to analyze trends in the use of augmented reality from tangible interfaces in the context of formal and informal education. This study employed a systematic literature review (SLR) method adapted from the PRISMA model. This research used the Publish or Perish application to search for various relevant scientific articles taken from international journals, Scopus, with a range of 2019-2023. The data analysis technique for this research used thematic analysis. The development of AR media showed significant improvement, especially in the aspect of increasingly realistic and diverse user interfaces, enabling closer integration with the curriculum and presenting more engaging learning experiences. The interactive and collaborative features of AR applications showed great potential for enhancing student interaction with learning materials through immersive and interactive visual experiences. In addition, such collaborative features could also facilitate cooperation between students, creating a more dynamic and effective learning environment in schools. This research emphasized the importance of using appropriate research methods to deepen the understanding of the development of AR media in education and the potential of AR applications in creating more interactive and collaborative learning experiences in school environments.
从有形界面看增强现实技术在学校学习中的应用趋势:系统性文献综述
本研究旨在分析正规和非正规教育中有形界面使用增强现实技术的趋势。本研究采用了根据 PRISMA 模型改编的系统文献综述(SLR)方法。本研究使用 Publish or Perish 应用程序从国际期刊 Scopus 中搜索各种相关科学文章,时间范围为 2019-2023。本研究的数据分析技术采用了专题分析法。AR 媒体的发展有了显著的进步,尤其是在用户界面日益逼真和多样化方面,使其与课程更加紧密地结合,并呈现出更具吸引力的学习体验。AR 应用程序的互动和协作功能显示出巨大潜力,可通过身临其境的互动视觉体验增强学生与学习材料的互动。此外,这种协作功能还能促进学生之间的合作,为学校创造一个更有活力、更有效的学习环境。这项研究强调了使用适当的研究方法加深对 AR 媒体在教育领域的发展以及 AR 应用在学校环境中创造更多互动和协作学习体验的潜力的理解的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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