Development of Application-based Interactive Science E-Modules PocketBook to Improve the Digital Literacy and Creative Thinking of Middle School Students

Fiky Ahmad Kanzul Fikri Pratama, Sri Wahyuni, Pramudya Dwi Aristya Putra
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Abstract

This research aims to develop an application-based interactive Science E-Module PocketBook to improve the digital literacy and creative thinking of junior high school students. This research method used research and development with a 4D model (Define, Design, Develop, and Disseminate). Validation of the E-Module was carried out at the Jember University Master of Science Education campus while the validity test, practicality test, and effectiveness test of the application-based interactive Science E-Module PocketBook was carried out at SMPN 10 Jember and SMPN 12 Jember. The subjects in this development were class VIII even semester students. Results This research showed that the average validity score obtained is 86% by expert validators. The percentage of response results from the limited scale and class scale tests at SMPN 10 Jember were respectively 85.1% and 86.6%, each score can be categorized as very valid. Application-based interactive science e-module PocketBook It not only contains material but there are also assignments to improve students' digital literacy and creative thinking. Application-based interactive science e-module PocketBook the theme of vibrations and waves has also been distributed to two classes at SMPN 12 Jember with student response scores of 81.9% and 85.3% respectively.
开发基于应用的互动科学电子模块口袋书,提高初中生的数字素养和创新思维能力
本研究旨在开发基于应用的互动科学电子模块口袋书,以提高初中生的数字素养和创造性思维。该研究方法采用 4D 模式(定义、设计、开发和传播)进行研究和开发。电子模块的验证在 Jember 大学科学教育硕士校园进行,而基于应用的互动科学电子模块口袋书的有效性测试、实用性测试和有效性测试则在 SMPN 10 Jember 和 SMPN 12 Jember 进行。开发对象为第八班偶数学期的学生。研究结果表明,专家验证员的平均验证得分率为 86%。在金边上姆佩尔国立中学进行的有限量表测试和班级量表测试的响应结果百分比分别为 85.1%和 86.6%,每个分数都可归类为非常有效。以应用为基础的互动科学电子模块 PocketBook 它不仅包含材料,还有作业来提高学生的数字素养和创造性思维。以 "振动和波 "为主题的应用型互动科学电子模块 PocketBook 也已分发给了金边第十二中学的两个班级,学生的回复率分别为 81.9% 和 85.3%。
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