Practicing traditional cultural games skills according to random and game-based practice schedules can improve gross motor skills performance

Jadeera Phaik Geok Cheong, Bahar Hussain
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Abstract

The aim of this research was to examine the effects of using a random and game-based practice schedule for Traditional Cultural Games (TCG) skills on the performance of gross motor skills. Specifically, skills of two types of TCG, Chindro, an individual TCG, and Pittu-Garam, a team TCG, were practiced. 102 primary school children, ages seven to ten, attended a total of eighteen sessions of skill practice in 6 weeks, practicing TCG motor skills found in the game of Chindro or Pittu-Garam. For each TCG, participants were assigned to either random or game-based conditions, contributing to four experimental groups (Chindro random, Chindro game-based, Pittu random, and Pittu game-based). Gross motor skills performance was measured, before and after the experiment, according to the Test of Gross Motor Development-2. Particularly, the performance of six gross motor skills, Catch, Overhead Throw, Underhand Roll, Hop, Leap, and Jump, were assessed. Additionally, through a transfer test, the same skills were evaluated from a real-world game situation. In the skills performance test, all four groups significantly improved gross motor skills performance by the end of the experiment. However, there was no difference found between the groups based on game-based and random selection in the skills performance test and the game transfer test for both TCG. Practicing TCG skills according to high interference practice schedules, whether individually or in combination, improved gross motor skills performance. The study indicated that a game-based practice schedule could be a substitute for a random practice schedule when planning a training session involving high-interference practice schedules.
按照随机和基于游戏的练习计划表练习传统文化游戏技能,可以提高大运动技能的成绩
本研究旨在探讨传统文化游戏(TCG)技能的随机和基于游戏的练习计划对粗大运动技能表现的影响。具体来说,研究人员练习了两种传统文化游戏(个人传统文化游戏 Chindro 和团队传统文化游戏 Pittu-Garam)的技能。102名7至10岁的小学生在6周内共参加了18次技能练习,练习Chindro或Pittu-Garam游戏中的TCG运动技能。对于每种 TCG,参与者被分配到随机或游戏条件下,组成四个实验组(Chindro 随机组、Chindro 游戏组、Pittu 随机组和 Pittu 游戏组)。实验前后,根据 "粗大运动发展测试-2 "对学生的粗大运动技能表现进行了测量。特别是对六种粗大运动技能的表现进行了评估,包括接球、高空抛球、徒手滚球、跳、跃和跳。此外,还通过迁移测试,从真实世界的游戏情境中对相同技能进行了评估。在技能表现测试中,所有四个小组在实验结束时都明显提高了大运动技能表现。然而,在 TCG 的技能表现测试和游戏转移测试中,基于游戏的组别和随机选择的组别之间没有发现差异。根据高干扰练习计划练习 TCG 技能,无论是单独练习还是组合练习,都能提高粗大运动技能的表现。研究表明,在计划涉及高干扰练习计划的训练时,基于游戏的练习计划可替代随机练习计划。
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