The surveillance, gamification and datafication of children’s finance: a feature and tagline analysis of child finance apps

IF 3.5 Q2 BUSINESS
Bjørn Nansen, Lauren Bliss
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Abstract

Purpose Children’s finances are increasingly digitised through the emergence and development of a range of finance applications, or apps, for managing chores, saving and spending. This paper aims to offer a preliminary scoping study of these child finance apps in the nascent consumer research area of children’s FinTech. Design/methodology/approach This paper undertakes a qualitative analysis of the design features and marketing taglines of child finance apps to explore their role in the digitisation of children’s financial literacy, consumer socialisation and economic agency. Findings The present analysis reveals five key design functions of child finance apps: chore management; child savings; payment and spending systems; parental control features; and banking and finance features. Furthermore, three key child consumer themes emerge from the analysis of these child finance apps: gamification of child household labour; surveillance of children’s consumer participation; and datafication of children’s financial lives. Originality/value To date, there is little research into the increasingly popular use of child chore, consumption and financial management apps, and thus a research gap or problem is that we do not yet have sufficient understanding of how finance apps operate through their design and marketing to influence the financial conditions of contemporary childhoods. This study is significant in bringing theories of surveillance, gamification and datafication from digital platform studies to the fields of childhood studies, children’s consumer research and child FinTech studies. The findings suggest that child finance apps use gamification features to encourage children’s financial learning, surveillance features to enable parenting care in children’s financial development and datafication to exploit children’s financial data within the finance industry. This study is clearly limited to the app environment, and so future work should investigate the use and perceptions of these apps in more detail using more situated social research methods with families and children.
儿童理财的监控、游戏化和数据化:儿童理财应用程序的功能和标语分析
目的通过一系列财务应用程序的出现和发展,儿童的财务状况日益数字化,这些应用程序用于管理家务、储蓄和消费。本文旨在对儿童金融科技这一新兴的消费者研究领域中的这些儿童金融应用程序进行初步的范围界定研究。本文对儿童金融应用程序的设计特点和营销标语进行了定性分析,以探讨它们在儿童金融知识数字化、消费者社会化和经济代理方面所起的作用。此外,通过对这些儿童理财应用程序的分析,我们还发现了三个关键的儿童消费主题:儿童家务劳动游戏化;儿童消费参与监督;儿童财务生活数据化。原创性/价值迄今为止,对日益流行的儿童家务、消费和财务管理应用程序的研究还很少,因此,我们还没有充分了解理财应用程序如何通过其设计和营销来影响当代儿童的财务状况,这是一个研究空白或问题。本研究将数字平台研究中的监控、游戏化和数据化理论引入儿童研究、儿童消费者研究和儿童金融科技研究领域,具有重要意义。研究结果表明,儿童金融应用程序利用游戏化功能鼓励儿童学习金融知识,利用监控功能实现父母对儿童金融发展的关注,利用数据化功能在金融行业内利用儿童的金融数据。这项研究显然仅限于应用程序环境,因此未来的工作应采用更多的家庭和儿童情景社会研究方法,更详细地调查这些应用程序的使用和看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Young Consumers
Young Consumers BUSINESS-
CiteScore
5.90
自引率
6.70%
发文量
20
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