Bridge the gap between practical application scenarios and cartoon character detection: A benchmark dataset and deep learning model

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Zelu Qi, Da Pan, Tianyi Niu, Zefeng Ying, Ping Shi
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引用次数: 0

Abstract

The success of deep learning in the field of computer vision makes cartoon character detection (CCD) based on target detection expected to become an effective means of protecting intellectual property rights. However, due to the lack of suitable cartoon character datasets, CCD is still a less explored field, and there are still many problems that need to be solved to meet the needs of practical applications such as merchandise, advertising, and patent review. In this paper, we propose a new challenging CCD benchmark dataset, called CCDaS, which consists of 140,339 images of 524 famous cartoon characters from 227 cartoon works, game works, and merchandise innovations. As far as we know, CCDaS is currently the largest dataset of CCD in practical application scenarios. To further study CCD, we also provide a CCD algorithm that can achieve accurate detection of multi-scale objects and facially similar objects in practical application scenarios, called multi-path YOLO (MP-YOLO). Experimental results show that our MP-YOLO achieves better detection results on the CCDaS dataset. Comparative and ablation studies further validate the effectiveness of our CCD dataset and algorithm.

缩小实际应用场景与卡通人物检测之间的差距:基准数据集和深度学习模型
深度学习在计算机视觉领域的成功,使得基于目标检测的卡通人物检测(CCD)有望成为保护知识产权的有效手段。然而,由于缺乏合适的卡通人物数据集,CCD仍是一个探索较少的领域,要满足商品、广告和专利审查等实际应用的需求,仍有许多问题亟待解决。本文提出了一个新的具有挑战性的 CCD 基准数据集,称为 CCDaS,由来自 227 部卡通作品、游戏作品和商品创新作品的 524 个著名卡通人物的 140 339 张图像组成。据我们所知,CCDaS 是目前实际应用场景中最大的 CCD 数据集。为了进一步研究 CCD,我们还提供了一种能在实际应用场景中实现多尺度物体和面相相似物体精确检测的 CCD 算法,称为多路径 YOLO(MP-YOLO)。实验结果表明,我们的 MP-YOLO 在 CCDaS 数据集上取得了更好的检测结果。对比和烧蚀研究进一步验证了我们的 CCD 数据集和算法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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