Facilitating the Virtual Exercise Games for Youth with T1D (ExerT1D) Peer Intervention: Protocol Development and Feasibility

Garrett Ash, Soohyun Nam, Matthew A Stults-Kolehmainen, Adrian D Haughton, Carolyn Turek, Annette Chmielewski, Michael Shelver, Julien S Baker, Stuart A Weinzimer, Laura M Nally
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Abstract

Introduction Barriers to moderate-to-vigorous physical activity (MVPA) for adolescents with type 1 diabetes (T1D) include physiology, transition to autonomy, and diabetes-specific stigma. Opportunities for T1D peer activities with T1D role model support are limited. To address this need, our single-arm pilot study tested the Virtual Exercise Games for Youth with T1D (ExerT1D) for feasibility. Methods Participants (n=15) were mean age 15.6 [SD 1.5] years, 7 non-Hispanic white, 6 female, 2 non-binary, mean A1c 8.9%±2.2%. The program included an MVPA videogame, physician-led education regarding managing T1D around MVPA, objective habitual MVPA goal-setting , and T1D management skills guided by young adult instructors living with T1D. Results For feasibility, 13/15 participants attended 10/12 sessions. Participant perceptions of the program, comfort, instructors, and group cohesion were rated high/very high (4.2±0.5 to 4.8±0.3 out of 5). Motivation for the videogame was also high (4.1±0.4 out of 5). Instructor-adolescent interactions related to building T1D management skills were rated as excellent for 78% of sessions. Similarly, sharing knowledge and experiences were rated as excellent for 68% of sessions. However, adolescent-adolescent interactions were poor (communication 29% excellent, peer interactions 8% excellent). The most reported barriers to participation were negative mood and oversleeping. No participants experienced diabetic ketoacidosis, severe hypoglycemia, or injuries during the study period. Compared to baseline, glycemic metrics appeared to decrease during and post-intervention (d= -0.72, -1.12). Conclusion ExerT1D facilitated unprecedented T1D peer support achievements by engaging diverse youth with T1D in an MVPA program led by T1D role models. Larger studies are needed to assess if this intervention can improve glycemic measures and reduce diabetes-specific stigma.
促进 T1D 青少年虚拟运动游戏(ExerT1D)同伴干预:程序开发与可行性
导言1型糖尿病(T1D)青少年进行中强度体育锻炼(MVPA)的障碍包括生理学、向自主过渡以及糖尿病特有的耻辱感。有 T1D 榜样支持的 T1D 同伴活动机会有限。为了满足这一需求,我们的单臂试点研究测试了 T1D 青少年虚拟运动游戏(ExerT1D)的可行性。方法参与者(n=15)的平均年龄为 15.6 [SD 1.5]岁,7 人为非西班牙裔白人,6 人为女性,2 人为非二元制,平均 A1c 为 8.9%±2.2%。该计划包括 MVPA 视频游戏、由医生指导的有关围绕 MVPA 管理 T1D 的教育、客观的习惯性 MVPA 目标设定,以及由患有 T1D 的年轻成人导师指导的 T1D 管理技能。参与者对项目、舒适度、指导员和小组凝聚力的评价为高/非常高(4.2±0.5 至 4.8±0.3,满分为 5 分)。对电子游戏的积极性也很高(4.1±0.4,满分 5 分)。在与培养 T1D 管理技能有关的指导者与青少年互动方面,78% 的课程被评为优秀。同样,在 68% 的课程中,分享知识和经验也被评为优秀。然而,青少年与青少年之间的互动却很差(沟通29%为优秀,同伴互动8%为优秀)。报告最多的参与障碍是负面情绪和睡过头。在研究期间,没有参与者出现糖尿病酮症酸中毒、严重低血糖或受伤。与基线相比,干预期间和干预后的血糖指标似乎有所下降(d=-0.72,-1.12)。结论ExerT1D通过让不同的T1D青少年参与由T1D榜样领导的MVPA计划,促进了前所未有的T1D同伴支持成就。需要进行更大规模的研究,以评估这一干预措施是否能改善血糖测量和减少糖尿病特有的耻辱感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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