{"title":"Navigating in a space of game views","authors":"Michael P. Wellman, Katherine Mayo","doi":"10.1007/s10458-024-09660-x","DOIUrl":null,"url":null,"abstract":"<div><p>Game-theoretic modeling entails selecting the particular elements of a complex strategic situation deemed most salient for strategic analysis. Recognizing that any game model is one of many possible views of the situation, we term this a <i>game view</i>, and propose that sophisticated game reasoning would naturally consider multiple views. We introduce a conceptual framework, <i>game view navigation</i>, for game-theoretic reasoning through a process of constructing and analyzing a series of game views. The approach is illustrated using a variety of existing methods, which can be cast in terms of navigation patterns within this framework. By formally defining these as well as recently introduced ideas as navigating in a space of game views, we recognize common themes and opportunities for generalization. Game view navigation thus provides a unifying perspective that sheds light on connections between disparate reasoning methods, and defines a design space for creation of new techniques. We further apply the framework by defining and exploring new techniques based on modulating player aggregation in equilibrium search.</p></div>","PeriodicalId":55586,"journal":{"name":"Autonomous Agents and Multi-Agent Systems","volume":"38 2","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2024-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Autonomous Agents and Multi-Agent Systems","FirstCategoryId":"94","ListUrlMain":"https://link.springer.com/article/10.1007/s10458-024-09660-x","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Game-theoretic modeling entails selecting the particular elements of a complex strategic situation deemed most salient for strategic analysis. Recognizing that any game model is one of many possible views of the situation, we term this a game view, and propose that sophisticated game reasoning would naturally consider multiple views. We introduce a conceptual framework, game view navigation, for game-theoretic reasoning through a process of constructing and analyzing a series of game views. The approach is illustrated using a variety of existing methods, which can be cast in terms of navigation patterns within this framework. By formally defining these as well as recently introduced ideas as navigating in a space of game views, we recognize common themes and opportunities for generalization. Game view navigation thus provides a unifying perspective that sheds light on connections between disparate reasoning methods, and defines a design space for creation of new techniques. We further apply the framework by defining and exploring new techniques based on modulating player aggregation in equilibrium search.
期刊介绍:
This is the official journal of the International Foundation for Autonomous Agents and Multi-Agent Systems. It provides a leading forum for disseminating significant original research results in the foundations, theory, development, analysis, and applications of autonomous agents and multi-agent systems. Coverage in Autonomous Agents and Multi-Agent Systems includes, but is not limited to:
Agent decision-making architectures and their evaluation, including: cognitive models; knowledge representation; logics for agency; ontological reasoning; planning (single and multi-agent); reasoning (single and multi-agent)
Cooperation and teamwork, including: distributed problem solving; human-robot/agent interaction; multi-user/multi-virtual-agent interaction; coalition formation; coordination
Agent communication languages, including: their semantics, pragmatics, and implementation; agent communication protocols and conversations; agent commitments; speech act theory
Ontologies for agent systems, agents and the semantic web, agents and semantic web services, Grid-based systems, and service-oriented computing
Agent societies and societal issues, including: artificial social systems; environments, organizations and institutions; ethical and legal issues; privacy, safety and security; trust, reliability and reputation
Agent-based system development, including: agent development techniques, tools and environments; agent programming languages; agent specification or validation languages
Agent-based simulation, including: emergent behavior; participatory simulation; simulation techniques, tools and environments; social simulation
Agreement technologies, including: argumentation; collective decision making; judgment aggregation and belief merging; negotiation; norms
Economic paradigms, including: auction and mechanism design; bargaining and negotiation; economically-motivated agents; game theory (cooperative and non-cooperative); social choice and voting
Learning agents, including: computational architectures for learning agents; evolution, adaptation; multi-agent learning.
Robotic agents, including: integrated perception, cognition, and action; cognitive robotics; robot planning (including action and motion planning); multi-robot systems.
Virtual agents, including: agents in games and virtual environments; companion and coaching agents; modeling personality, emotions; multimodal interaction; verbal and non-verbal expressiveness
Significant, novel applications of agent technology
Comprehensive reviews and authoritative tutorials of research and practice in agent systems
Comprehensive and authoritative reviews of books dealing with agents and multi-agent systems.