{"title":"Adaptable L4S Congestion Control for Cloud-Based Real-Time Streaming Over 5G","authors":"Jangwoo Son;Yago Sanchez;Cornelius Hellge;Thomas Schierl","doi":"10.1109/OJSP.2024.3405719","DOIUrl":null,"url":null,"abstract":"Achieving reliable low-latency streaming on real-time immersive services that require seamless interaction has been of increasing importance recently. To cope with such an immersive service requirement, IETF and 3GPP defined Low Latency, Low Loss, and Scalable Throughput (L4S) architecture and terminologies to enable delay-critical applications to achieve low congestion and scalable bitrate control over 5G. With low-latency applications in mind, this paper presents a cloud-based streaming system using WebRTC for real-time communication with an adaptable L4S congestion control (aL4S-CC). aL4S-CC is designed to prevent the target service from surpassing a required end-to-end latency. It is evaluated against existing congestion controls GCC and ScreamV2 across two configurations: 1) standard L4S (sL4S) which has no knowledge of Explicit Congestion Notification (ECN) marking scheme information; 2) conscious L4S (cL4S) which recognizes the ECN marking scheme information. The results show that aL4S-CC achieves high link utilization with low latency while maintaining good performance in terms of fairness, and cL4S improves sL4S's performance by having an efficient trade-off between link utilization and latency. In the entire simulation, the gain of link utilization on cL4S is 1.4%, 4%, and 17.9% on average compared to sL4S, GCC, and ScreamV2, respectively, and the ratio of duration exceeding the target queuing delay achieves the lowest values of 1% and 0.9% for cL4S and sL4S, respectively.","PeriodicalId":73300,"journal":{"name":"IEEE open journal of signal processing","volume":"5 ","pages":"841-849"},"PeriodicalIF":2.9000,"publicationDate":"2024-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10539241","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE open journal of signal processing","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10539241/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
Achieving reliable low-latency streaming on real-time immersive services that require seamless interaction has been of increasing importance recently. To cope with such an immersive service requirement, IETF and 3GPP defined Low Latency, Low Loss, and Scalable Throughput (L4S) architecture and terminologies to enable delay-critical applications to achieve low congestion and scalable bitrate control over 5G. With low-latency applications in mind, this paper presents a cloud-based streaming system using WebRTC for real-time communication with an adaptable L4S congestion control (aL4S-CC). aL4S-CC is designed to prevent the target service from surpassing a required end-to-end latency. It is evaluated against existing congestion controls GCC and ScreamV2 across two configurations: 1) standard L4S (sL4S) which has no knowledge of Explicit Congestion Notification (ECN) marking scheme information; 2) conscious L4S (cL4S) which recognizes the ECN marking scheme information. The results show that aL4S-CC achieves high link utilization with low latency while maintaining good performance in terms of fairness, and cL4S improves sL4S's performance by having an efficient trade-off between link utilization and latency. In the entire simulation, the gain of link utilization on cL4S is 1.4%, 4%, and 17.9% on average compared to sL4S, GCC, and ScreamV2, respectively, and the ratio of duration exceeding the target queuing delay achieves the lowest values of 1% and 0.9% for cL4S and sL4S, respectively.