Emotion analysis and recognition in 3D space using classifier-dependent feature selection in response to tactile enhanced audio–visual content using EEG

IF 7 2区 医学 Q1 BIOLOGY
Aasim Raheel
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Abstract

Traditional media such as text, images, audio, and video primarily target specific senses like vision and hearing. In contrast, multiple sensorial media aims to create immersive experiences by integrating additional sensory modalities such as touch, smell, and taste where applicable. Tactile enhanced audio–visual content leverages the sense of touch in addition to visual and auditory stimuli, aiming to create a more immersive and engaging interaction for users. Previously, tactile enhanced content has been explored in 2D emotional space (valence and arousal). In this paper, EEG data against tactile enhanced audio–visual content is labeled based on a self-assessment manikin scale in 3 dimensions i.e., valence, arousal, and dominance. Statistical significance (with a 95% confidence interval) is also established based on gathered scores, highlighting a significant difference in the arousal and dominance dimension of traditional media and tactile enhanced media. A new methodology is proposed using classifier-dependent feature selection approach to classify valence, arousal, and dominance states using three different classifiers. A highest accuracy of 75%, 73.8%, and 75% is achieved for classifying valence, arousal, and dominance states, respectively. The proposed scheme outperforms previous emotion recognition based studies in response to enhanced multimedia content in terms of accuracy, F-score, and other error parameters.

利用脑电图对触觉增强型视听内容进行分类器特征选择,在三维空间中进行情感分析和识别
文字、图像、音频和视频等传统媒体主要针对视觉和听觉等特定感官。相比之下,多感官媒体旨在通过整合触觉、嗅觉和味觉等其他感官模式,创造身临其境的体验。触觉增强型视听内容除了视觉和听觉刺激外,还利用触觉,旨在为用户创造更加身临其境和引人入胜的互动体验。此前,触觉增强内容已在二维情感空间(情绪和唤醒)中进行了探索。在本文中,针对触觉增强型视听内容的脑电图数据是根据自我评估量表在三个维度(即情感、唤醒和支配)上进行标注的。根据收集到的分数还确定了统计意义(置信区间为 95%),突出显示了传统媒体和触觉增强媒体在唤醒和支配维度上的显著差异。我们提出了一种新的方法,利用分类器依赖特征选择法,使用三种不同的分类器对情感、唤醒和支配状态进行分类。情绪、唤醒和支配状态分类的最高准确率分别达到 75%、73.8% 和 75%。针对增强型多媒体内容,所提出的方案在准确率、F-score 和其他误差参数方面优于以往基于情绪识别的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computers in biology and medicine
Computers in biology and medicine 工程技术-工程:生物医学
CiteScore
11.70
自引率
10.40%
发文量
1086
审稿时长
74 days
期刊介绍: Computers in Biology and Medicine is an international forum for sharing groundbreaking advancements in the use of computers in bioscience and medicine. This journal serves as a medium for communicating essential research, instruction, ideas, and information regarding the rapidly evolving field of computer applications in these domains. By encouraging the exchange of knowledge, we aim to facilitate progress and innovation in the utilization of computers in biology and medicine.
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