{"title":"Distributed generalized Nash equilibrium seeking: event-triggered coding-decoding-based secure communication","authors":"Shaofu Yang, Wenying Xu, Wangli He, Jinde Cao","doi":"10.1007/s11432-023-4009-4","DOIUrl":null,"url":null,"abstract":"<p>In this paper, we consider the distributed generalized Nash equilibrium (GNE) seeking problem in strongly monotone games. The transmission among players is implemented through a digital communication network with limited bandwidth. For improving communication efficiency or/and security, an event-triggered coding-decoding-based communication is first proposed, where the data (decision variable) are first mapped to a series of finite-level codewords and, only when an event condition is satisfied, then sent to the neighboring agents. Moreover, a distributed communication-efficient GNE seeking algorithm is constructed accordingly, and the overrelaxation scheme is further taken into consideration. Through primal-dual analysis, the proposed algorithm is proven to converge to a variational GNE with fixed step-sizes by recasting it as an inexact forward-backward iteration. Finally, numerical simulations illustrate the benefit of the proposed algorithms in terms of saving communication resources.</p>","PeriodicalId":21618,"journal":{"name":"Science China Information Sciences","volume":null,"pages":null},"PeriodicalIF":7.3000,"publicationDate":"2024-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Science China Information Sciences","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s11432-023-4009-4","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, we consider the distributed generalized Nash equilibrium (GNE) seeking problem in strongly monotone games. The transmission among players is implemented through a digital communication network with limited bandwidth. For improving communication efficiency or/and security, an event-triggered coding-decoding-based communication is first proposed, where the data (decision variable) are first mapped to a series of finite-level codewords and, only when an event condition is satisfied, then sent to the neighboring agents. Moreover, a distributed communication-efficient GNE seeking algorithm is constructed accordingly, and the overrelaxation scheme is further taken into consideration. Through primal-dual analysis, the proposed algorithm is proven to converge to a variational GNE with fixed step-sizes by recasting it as an inexact forward-backward iteration. Finally, numerical simulations illustrate the benefit of the proposed algorithms in terms of saving communication resources.
期刊介绍:
Science China Information Sciences is a dedicated journal that showcases high-quality, original research across various domains of information sciences. It encompasses Computer Science & Technologies, Control Science & Engineering, Information & Communication Engineering, Microelectronics & Solid-State Electronics, and Quantum Information, providing a platform for the dissemination of significant contributions in these fields.