Combining Inquiry, Universal Design for Learning, Alternate Reality Games and Augmented Reality Technologies in Science Education: The IB-ARGI Approach and the Case of Magnetman

IF 3.3 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Angelos Sofianidis, Christos Skraparlis, Nayia Stylianidou
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Abstract

This paper presents and discusses the inclusive inquiry-based alternate reality game (IB-ARGI) approach, a pedagogical gamified approach supporting inclusive contemporary educational contexts. The IB-ARGI approach comprises Inquiry-based Learning, Alternate Reality Games, Universal Design for Learning and Augmented Reality technology in order to shape an inclusive inquiry-based learning environment for all students. The aspects of the IB-ARGI approach are illustrated and discussed by focusing on an IB-ARGI implementation on the topic of Magnets and Magnetism for 65 preschool student teachers in the context of a laboratory course in Science. The study aims to explore preschool student teachers’ perception of the IB-ARGI approach as learners and future teachers using a mixed method approach and assess the intervention’s learning outcomes through pre- and post-tests. The results revealed fruitful insights into how the IB-ARGI approach motivated the student teachers to actively participate in the inquiry through an immersive experience involving multiple means of engagement, representation, and action and expression. Findings concerning the learning outcomes also indicated significant learning gains for the participants. Despite this work’s suggestive and exploratory nature, the study offers new perspectives and findings to the literature regarding the formation of more inclusive inquiry practices. Additionally, it contributes to opening a route in the current literature concerning the formation of more inclusive approaches and practices in science education.

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在科学教育中结合探究、通用学习设计、替代现实游戏和增强现实技术:IB-ARGI 方法和 Magnetman 案例
本文介绍并讨论了全纳探究式交替现实游戏(IB-ARGI)方法,这是一种支持当代全纳教育环境的游戏化教学方法。IB-ARGI 方法由探究式学习、交替现实游戏、通用学习设计和增强现实技术组成,目的是为所有学生营造一个包容性的探究式学习环境。本研究以 65 名学前教育专业的学生教师在科学实验课程中以 "磁铁和磁性 "为主题实施 IB-ARGI 方法的情况为重点,对 IB-ARGI 方法的各个方面进行了说明和讨论。研究旨在采用混合方法探讨学前教育专业学生教师作为学习者和未来教师对 IB-ARGI 方法的看法,并通过前后测试评估干预措施的学习成果。结果揭示了 IB-ARGI 方法如何通过涉及参与、表述、行动和表达等多种手段的沉浸式体验,激励学生教师积极参与探究,并从中获得了富有成效的见解。有关学习成果的研究结果也表明,参与者的学习收获显著。尽管这项工作具有建议性和探索性,但研究为有关形成更具包容性的探究实践的文献提供了新的视角和发现。此外,它还有助于在当前有关在科学教育中形成更具包容性的方法和实践的文献中开辟一条道路。
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来源期刊
Journal of Science Education and Technology
Journal of Science Education and Technology EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
9.40
自引率
4.50%
发文量
45
审稿时长
6-12 weeks
期刊介绍: Journal of Science Education and Technology is an interdisciplinary forum for the publication of original peer-reviewed, contributed and invited research articles of the highest quality that address the intersection of science education and technology with implications for improving and enhancing science education at all levels across the world. Topics covered can be categorized as disciplinary (biology, chemistry, physics, as well as some applications of computer science and engineering, including the processes of learning, teaching and teacher development), technological (hardware, software, deigned and situated environments involving applications characterized as with, through and in), and organizational (legislation, administration, implementation and teacher enhancement). Insofar as technology plays an ever-increasing role in our understanding and development of science disciplines, in the social relationships among people, information and institutions, the journal includes it as a component of science education. The journal provides a stimulating and informative variety of research papers that expand and deepen our theoretical understanding while providing practice and policy based implications in the anticipation that such high-quality work shared among a broad coalition of individuals and groups will facilitate future efforts.
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