Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice

Tom Peney, Paul A. Skarratt
{"title":"Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice","authors":"Tom Peney, Paul A. Skarratt","doi":"10.1007/s11423-024-10402-9","DOIUrl":null,"url":null,"abstract":"<p>Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of individual cognitive abilities. The present study sought to examine the effect of IVR on memory using an incidental learning paradigm. Undergraduate volunteers viewed a three-minute 360° video clip under immersive and non-immersive conditions—respectively, using a Head Mounted Display (HMD) or a 2D flat screen monitor—followed by a surprise recall task. Although both devices supported active exploration of the scene in 360°, recall was significantly improved for learners in the immersive condition. These findings suggest that IVR has a facilitative effect on cognition, and that learners may naturally engage with IVR-delivered content without any special instruction or preparation.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"77 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Educational Technology Research and Development","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s11423-024-10402-9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of individual cognitive abilities. The present study sought to examine the effect of IVR on memory using an incidental learning paradigm. Undergraduate volunteers viewed a three-minute 360° video clip under immersive and non-immersive conditions—respectively, using a Head Mounted Display (HMD) or a 2D flat screen monitor—followed by a surprise recall task. Although both devices supported active exploration of the scene in 360°, recall was significantly improved for learners in the immersive condition. These findings suggest that IVR has a facilitative effect on cognition, and that learners may naturally engage with IVR-delivered content without any special instruction or preparation.

Abstract Image

提高 360° 视频的沉浸感有助于学习和记忆:对理论和实践的启示
近年来,沉浸式虚拟现实(IVR)技术在教育和培训中的应用越来越多。对基于 IVR 的干预措施的效果进行的研究表明,与传统的培训计划相比,IVR 可以提高学习成绩;但是,对于能否在个人认知能力水平上检测到这种改善,人们知之甚少。本研究试图利用偶发学习范式来检验 IVR 对记忆的影响。本科生志愿者分别在沉浸和非沉浸条件下,使用头戴式显示器(HMD)或二维平面显示器观看了一段三分钟的 360° 视频短片,随后进行了突击回忆任务。虽然两种设备都支持主动探索 360° 场景,但身临其境条件下学习者的回忆能力明显提高。这些研究结果表明,IVR 对认知有促进作用,学习者可以在没有任何特殊指导或准备的情况下自然地参与 IVR 提供的内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信