Mustang: Improving QoE for Real-Time Video in Cellular Networks by Masking Jitter

IF 5.2 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Encheng Yu, Jianer Zhou, Zhenyu Li, Gareth Tyson, Weichao Li, Xinyi Zhang, Zhiwei Xu, Gaogang Xie
{"title":"Mustang: Improving QoE for Real-Time Video in Cellular Networks by Masking Jitter","authors":"Encheng Yu, Jianer Zhou, Zhenyu Li, Gareth Tyson, Weichao Li, Xinyi Zhang, Zhiwei Xu, Gaogang Xie","doi":"10.1145/3672399","DOIUrl":null,"url":null,"abstract":"<p>The advent of 5G and interactive live broadcasting has led to a growing trend of people preferring real-time interactive video services on mobile devices, particularly mobile phones. In this work, we measure the performance of Google congestion control (GCC) in cellular networks, which is the default congestion control algorithm for Web Real-Time Communications (WebRTC). Our measurements show that GCC sometimes makes bitrate decisions which are harmful to quality of experience (QoE) in cellular networks with high jitter. We further find that the frame delivery time (FDT) in the player can mitigate network jitter and maintain QoE. Moreover, the receiving rate is better to reflect the network congestion than RTT in cellular networks. Based on these measurements and findings, we propose Mustang, an algorithm designed to overcome the jitter in cellular networks. Mustang makes use of the FDT and receiving rate as feedback information to the sender. Then the sender adjusts its sending rate based on the information to guarantee QoE. We have implemented Mustang in WebRTC and evaluated it in both emulated and real cellular networks. The experimental results show that Mustang can improve WebRTC’s both QoS and QoE performance. For QoS, Mustang increases the sending rate by 72.1% and has similar RTT and packet loss when compared with GCC, while it is about 30% better for QoE.</p>","PeriodicalId":50937,"journal":{"name":"ACM Transactions on Multimedia Computing Communications and Applications","volume":"15 1","pages":""},"PeriodicalIF":5.2000,"publicationDate":"2024-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Multimedia Computing Communications and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3672399","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

Abstract

The advent of 5G and interactive live broadcasting has led to a growing trend of people preferring real-time interactive video services on mobile devices, particularly mobile phones. In this work, we measure the performance of Google congestion control (GCC) in cellular networks, which is the default congestion control algorithm for Web Real-Time Communications (WebRTC). Our measurements show that GCC sometimes makes bitrate decisions which are harmful to quality of experience (QoE) in cellular networks with high jitter. We further find that the frame delivery time (FDT) in the player can mitigate network jitter and maintain QoE. Moreover, the receiving rate is better to reflect the network congestion than RTT in cellular networks. Based on these measurements and findings, we propose Mustang, an algorithm designed to overcome the jitter in cellular networks. Mustang makes use of the FDT and receiving rate as feedback information to the sender. Then the sender adjusts its sending rate based on the information to guarantee QoE. We have implemented Mustang in WebRTC and evaluated it in both emulated and real cellular networks. The experimental results show that Mustang can improve WebRTC’s both QoS and QoE performance. For QoS, Mustang increases the sending rate by 72.1% and has similar RTT and packet loss when compared with GCC, while it is about 30% better for QoE.

野马:通过屏蔽抖动改善蜂窝网络中实时视频的 QoE
随着 5G 和互动直播的出现,人们越来越倾向于在移动设备(尤其是手机)上使用实时互动视频服务。在这项工作中,我们测量了蜂窝网络中谷歌拥塞控制(GCC)的性能,这是网络实时通信(WebRTC)的默认拥塞控制算法。我们的测量结果表明,在抖动较高的蜂窝网络中,GCC 有时会做出对体验质量(QoE)有害的比特率决策。我们进一步发现,播放器中的帧传送时间(FDT)可以减轻网络抖动并保持 QoE。此外,在蜂窝网络中,接收速率比 RTT 更能反映网络拥塞情况。基于这些测量和研究结果,我们提出了旨在克服蜂窝网络抖动的算法 Mustang。Mustang 利用 FDT 和接收速率作为对发送方的反馈信息。然后,发送方根据这些信息调整其发送速率,以保证 QoE。我们在 WebRTC 中实现了 Mustang,并在模拟和真实蜂窝网络中对其进行了评估。实验结果表明,Mustang 可以改善 WebRTC 的 QoS 和 QoE 性能。在 QoS 方面,与 GCC 相比,Mustang 将发送速率提高了 72.1%,RTT 和丢包率相似,而在 QoE 方面则提高了约 30%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
8.50
自引率
5.90%
发文量
285
审稿时长
7.5 months
期刊介绍: The ACM Transactions on Multimedia Computing, Communications, and Applications is the flagship publication of the ACM Special Interest Group in Multimedia (SIGMM). It is soliciting paper submissions on all aspects of multimedia. Papers on single media (for instance, audio, video, animation) and their processing are also welcome. TOMM is a peer-reviewed, archival journal, available in both print form and digital form. The Journal is published quarterly; with roughly 7 23-page articles in each issue. In addition, all Special Issues are published online-only to ensure a timely publication. The transactions consists primarily of research papers. This is an archival journal and it is intended that the papers will have lasting importance and value over time. In general, papers whose primary focus is on particular multimedia products or the current state of the industry will not be included.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信