Diverse part synthesis for 3D shape creation

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Yanran Guan, Oliver van Kaick
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引用次数: 0

Abstract

Methods that use neural networks for synthesizing 3D shapes in the form of a part-based representation have been introduced over the last few years. These methods represent shapes as a graph or hierarchy of parts and enable a variety of applications such as shape sampling and reconstruction. However, current methods do not allow easily regenerating individual shape parts according to user preferences. In this paper, we investigate techniques that allow the user to generate multiple, diverse suggestions for individual parts. Specifically, we experiment with multimodal deep generative models that allow sampling diverse suggestions for shape parts and focus on models which have not been considered in previous work on shape synthesis. To provide a comparative study of these techniques, we introduce a method for synthesizing 3D shapes in a part-based representation and evaluate all the part suggestion techniques within this synthesis method. In our method, which is inspired by previous work, shapes are represented as a set of parts in the form of implicit functions which are then positioned in space to form the final shape. Synthesis in this representation is enabled by a neural network architecture based on an implicit decoder and a spatial transformer. We compare the various multimodal generative models by evaluating their performance in generating part suggestions. Our contribution is to show with qualitative and quantitative evaluations which of the new techniques for multimodal part generation perform the best and that a synthesis method based on the top-performing techniques allows the user to more finely control the parts that are generated in the 3D shapes while maintaining high shape fidelity when reconstructing shapes.

Abstract Image

用于创建 3D 形状的多样化零件合成
过去几年中,出现了利用神经网络以基于零件的表示形式合成三维形状的方法。这些方法以图形或部件层次来表示形状,可用于形状采样和重建等多种应用。然而,目前的方法无法根据用户的偏好轻松地重新生成单个形状部件。在本文中,我们研究了允许用户为单个部件生成多种不同建议的技术。具体来说,我们尝试使用多模态深度生成模型,这些模型允许对形状部分的不同建议进行采样,并侧重于以前的形状合成工作中未考虑过的模型。为了对这些技术进行比较研究,我们引入了一种基于零件表示的三维形状合成方法,并对该合成方法中的所有零件建议技术进行了评估。在我们的方法中,形状以一组隐式函数的形式表示,然后在空间中定位,形成最终形状。通过基于隐式解码器和空间变换器的神经网络架构,可以实现这种表示法的合成。我们通过评估各种多模态生成模型在生成零件建议方面的性能,对它们进行了比较。我们的贡献在于通过定性和定量评估说明了哪些新的多模态零件生成技术性能最佳,并说明基于性能最佳技术的合成方法可以让用户更精细地控制三维形状中生成的零件,同时在重建形状时保持高形状保真度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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