Candace Walkington , Mitchell J. Nathan , Jonathan Hunnicutt , Julianna Washington , Monique Zhou
{"title":"New kinds of embodied interactions that arise in augmented reality dynamic geometry software","authors":"Candace Walkington , Mitchell J. Nathan , Jonathan Hunnicutt , Julianna Washington , Monique Zhou","doi":"10.1016/j.jmathb.2024.101175","DOIUrl":null,"url":null,"abstract":"<div><p>Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students’ environment as holograms have changed the nature of what is possible for a DGS, particularly with respect to embodiment. New forms of embodied interactions may arise in AR-based DGS, as students gesture and move their bodies through their environment, taking different perspectives to interact with these immersive shapes projected in three dimensions. In the present study, we examine videos of 28 high school students interacting with an AR-based version of the DGS GeoGebra, while wearing the Microsoft HoloLens 2 headsets. We document the novel kinds of embodied interactions that the AR environment affords, relating to (1) perspective and orientation, (2) scale, (3) three dimensions. Based on our analysis, we give important directions for future research on DGS and implications for the design of the next generation of holographic DGS.</p></div>","PeriodicalId":47481,"journal":{"name":"Journal of Mathematical Behavior","volume":null,"pages":null},"PeriodicalIF":1.0000,"publicationDate":"2024-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S073231232400052X/pdfft?md5=52834f5c84f9c81469fd3a2de5c68290&pid=1-s2.0-S073231232400052X-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Mathematical Behavior","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S073231232400052X","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students’ environment as holograms have changed the nature of what is possible for a DGS, particularly with respect to embodiment. New forms of embodied interactions may arise in AR-based DGS, as students gesture and move their bodies through their environment, taking different perspectives to interact with these immersive shapes projected in three dimensions. In the present study, we examine videos of 28 high school students interacting with an AR-based version of the DGS GeoGebra, while wearing the Microsoft HoloLens 2 headsets. We document the novel kinds of embodied interactions that the AR environment affords, relating to (1) perspective and orientation, (2) scale, (3) three dimensions. Based on our analysis, we give important directions for future research on DGS and implications for the design of the next generation of holographic DGS.
期刊介绍:
The Journal of Mathematical Behavior solicits original research on the learning and teaching of mathematics. We are interested especially in basic research, research that aims to clarify, in detail and depth, how mathematical ideas develop in learners. Over three decades, our experience confirms a founding premise of this journal: that mathematical thinking, hence mathematics learning as a social enterprise, is special. It is special because mathematics is special, both logically and psychologically. Logically, through the way that mathematical ideas and methods have been built, refined and organized for centuries across a range of cultures; and psychologically, through the variety of ways people today, in many walks of life, make sense of mathematics, develop it, make it their own.