Digital Gaming and Exercise Among Youth With Type 1 Diabetes: Cross-Sectional Analysis of Data From the Type 1 Diabetes Exercise Initiative Pediatric Study.

IF 2.1 Q2 PEDIATRICS
Susana R Patton, Robin L Gal, Simon Bergford, Peter Calhoun, Mark A Clements, Jennifer L Sherr, Michael C Riddell
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引用次数: 0

Abstract

Background: Regular physical activity and exercise are fundamental components of a healthy lifestyle for youth living with type 1 diabetes (T1D). Yet, few youth living with T1D achieve the daily minimum recommended levels of physical activity. For all youth, regardless of their disease status, minutes of physical activity compete with other daily activities, including digital gaming. There is an emerging area of research exploring whether digital games could be displacing other physical activities and exercise among youth, though, to date, no studies have examined this question in the context of youth living with T1D.

Objective: We examined characteristics of digital gaming versus nondigital gaming (other exercise) sessions and whether youth with T1D who play digital games (gamers) engaged in less other exercise than youth who do not (nongamers), using data from the Type 1 Diabetes Exercise Initiative Pediatric study.

Methods: During a 10-day observation period, youth self-reported exercise sessions, digital gaming sessions, and insulin use. We also collected data from activity wearables, continuous glucose monitors, and insulin pumps (if available).

Results: The sample included 251 youths with T1D (age: mean 14, SD 2 y; self-reported glycated hemoglobin A1c level: mean 7.1%, SD 1.3%), of whom 105 (41.8%) were female. Youth logged 123 digital gaming sessions and 3658 other exercise (nondigital gaming) sessions during the 10-day observation period. Digital gaming sessions lasted longer, and youth had less changes in glucose and lower mean heart rates during these sessions than during other exercise sessions. Youth described a greater percentage of digital gaming sessions as low intensity (82/123, 66.7%) when compared to other exercise sessions (1104/3658, 30.2%). We had 31 youths with T1D who reported at least 1 digital gaming session (gamers) and 220 youths who reported no digital gaming (nongamers). Notably, gamers engaged in a mean of 86 (SD 43) minutes of other exercise per day, which was similar to the minutes of other exercise per day reported by nongamers (mean 80, SD 47 min).

Conclusions: Digital gaming sessions were longer in duration, and youth had less changes in glucose and lower mean heart rates during these sessions when compared to other exercise sessions. Nevertheless, gamers reported similar levels of other exercise per day as nongamers, suggesting that digital gaming may not fully displace other exercise among youth with T1D.

1 型糖尿病青少年中的数字游戏与运动:1型糖尿病运动倡议儿科研究数据的横断面分析。
背景:对于患有 1 型糖尿病(T1D)的青少年来说,有规律的体力活动和锻炼是健康生活方式的基本组成部分。 然而,很少有患有 T1D 的青少年能够达到每天最低建议的体力活动量。对于所有青少年来说,无论其疾病状况如何,体育锻炼的时间都与其他日常活动(包括数字游戏)相冲突。有一个新兴的研究领域正在探索数字游戏是否会取代青少年的其他体育活动和锻炼,但迄今为止,还没有研究针对患有 T1D 的青少年对这一问题进行过研究:我们利用 "1 型糖尿病运动倡议 "儿科研究的数据,研究了数字游戏与非数字游戏(其他运动)的特点,以及玩数字游戏的 T1D 青少年(游戏者)是否比不玩游戏的青少年(非游戏者)参与其他运动更少:在为期 10 天的观察期间,青少年自我报告了运动次数、数字游戏次数和胰岛素使用情况。我们还收集了活动可穿戴设备、连续血糖监测仪和胰岛素泵(如有)的数据:样本包括 251 名患有 T1D 的青少年(年龄:平均 14 岁,标准差 2 岁;自我报告的糖化血红蛋白 A1c 水平:平均 7.1%,标准差 1.3%),其中 105 人(41.8%)为女性。在为期 10 天的观察期内,青少年共进行了 123 次数字游戏和 3658 次其他运动(非数字游戏)。与其他运动项目相比,数字游戏项目持续时间更长,青少年在这些项目中的血糖变化更小,平均心率更低。与其他运动项目(1104/3658,30.2%)相比,青少年将更多的数字游戏项目描述为低强度(82/123,66.7%)。有 31 名患有 T1D 的青少年报告至少进行过一次数字游戏(游戏者),220 名青少年报告没有进行过数字游戏(非游戏者)。值得注意的是,游戏玩家每天参与其他运动的平均时间为 86 分钟(标准差 43 分钟),与非游戏玩家每天参与其他运动的平均时间(平均 80 分钟,标准差 47 分钟)相似:结论:与其他运动相比,青少年玩数字游戏的时间更长,血糖变化更小,平均心率更低。尽管如此,游戏玩家每天的其他运动量与非游戏玩家相似,这表明数字游戏并不能完全取代T1D青少年的其他运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Pediatrics and Parenting
JMIR Pediatrics and Parenting Medicine-Pediatrics, Perinatology and Child Health
CiteScore
5.00
自引率
5.40%
发文量
62
审稿时长
12 weeks
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