{"title":"THE EFFECT OF DIGITAL GAME ADDICTION ON AGGRESSION IN SCHOOLAGE CHILDREN","authors":"Semra Köse, Gulsun Ayran, İlyas Aslan","doi":"10.52831/kjhs.1433013","DOIUrl":null,"url":null,"abstract":"Objective: This study was conducted to determine the effect of digital game addiction on aggression in school-age children. \nMethod: This descriptive and cross-sectional study was conducted in January-June 2023 with children aged 10-11 years studying in secondary schools in Batman. The study was completed with 300 children who met the research criteria. Data were collected by distributing the questionnaire form, Digital Game Addiction Scale for Children and Aggression Scale to the children whose parental consent was obtained in a time period that would not disrupt the class hours. In the evaluation of the data; percentages, averages, t test, Anova, Bonferonni, Pearson Correlation analyzes were used. \nResults: It was determined that 52% of the students participating in the study were male and 57.3% were 11 years old. It was determined that the gender of the students was male, those whose parents were civil servants, those who had a tablet/computer/phone, those who played games with tablet/computer/phone for 4 hours or more daily and those who preferred the computer the most to play games were effective on digital game addictions and aggression. There was a significant positive correlation between children's digital game addiction and aggression (p","PeriodicalId":212263,"journal":{"name":"Karya Journal of Health Science","volume":"45 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Karya Journal of Health Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52831/kjhs.1433013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Objective: This study was conducted to determine the effect of digital game addiction on aggression in school-age children.
Method: This descriptive and cross-sectional study was conducted in January-June 2023 with children aged 10-11 years studying in secondary schools in Batman. The study was completed with 300 children who met the research criteria. Data were collected by distributing the questionnaire form, Digital Game Addiction Scale for Children and Aggression Scale to the children whose parental consent was obtained in a time period that would not disrupt the class hours. In the evaluation of the data; percentages, averages, t test, Anova, Bonferonni, Pearson Correlation analyzes were used.
Results: It was determined that 52% of the students participating in the study were male and 57.3% were 11 years old. It was determined that the gender of the students was male, those whose parents were civil servants, those who had a tablet/computer/phone, those who played games with tablet/computer/phone for 4 hours or more daily and those who preferred the computer the most to play games were effective on digital game addictions and aggression. There was a significant positive correlation between children's digital game addiction and aggression (p