Inferring source of learning by chimpanzees in cognitive tasks using reinforcement learning theory

IF 0.8 Q4 ROBOTICS
Satoshi Hirata, Yutaka Sakai
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引用次数: 0

Abstract

Reinforcement learning is a mathematical framework for learning better choices through trial-and-error. Recent studies revealed that reinforcement learning is applicable to animal behavior and cognition. However, applying reinforcement learning to animal behavior sometimes encounters difficulties because the information sources utilized by animals to make choices are often unknown, whereas this is identified as the “state” in the reinforcement learning framework. We sought to identify possible state settings including non-standard formulations suitable for explaining data from past chimpanzee studies. Although chimpanzees’ performance in a serial learning task was inconsistent with standard reinforcement learning formulations, we found that the combination of state-independent choice making and state-dependent evaluation produced consistent results. Exploration of state settings in reinforcement learning may shed new light on animal learning processes.

利用强化学习理论推断黑猩猩在认知任务中的学习来源
强化学习是一个数学框架,用于通过试错学习更好的选择。最新研究表明,强化学习适用于动物行为和认知。然而,将强化学习应用于动物行为有时会遇到困难,因为动物在做出选择时所利用的信息源往往是未知的,而这在强化学习框架中被确定为 "状态"。我们试图找出可能的状态设置,包括适合解释过去黑猩猩研究数据的非标准公式。虽然黑猩猩在连续学习任务中的表现与标准强化学习公式不一致,但我们发现,与状态无关的选择决策和与状态有关的评价相结合,会产生一致的结果。对强化学习中状态设置的探索可能会为动物学习过程带来新的启示。
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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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