An Analytical Study of Teenagers’ Motivation to Purchase Virtual Goods

Jiayi Jiang
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Abstract

With the rapid development of the digital age, virtual items are widely used in daily life and entertainment. This study aims to gain an in-depth understanding of consumers’ motivations, influencing factors, and psychological states in purchasing virtual items and to provide valuable suggestions for the virtual goods industry. Through in-depth interviews and questionnaires, the study reveals that consumers’ main motivation for purchasing virtual items is to improve their gaming experience. At the same time, social interaction also plays an important role in purchase decisions. Factors such as price, affordability, and herd mentality also influence consumers’ purchasing decisions. In addition, personalized and customized services, social elements, and reasonable pricing and promotion strategies for virtual goods are important to attract consumers. This study is of great significance to the virtual goods industry. Enterprises should first understand consumers’ personalized needs and provide virtual goods and services that meet them.
青少年购买虚拟商品动机的分析研究
随着数字时代的快速发展,虚拟物品在日常生活和娱乐中得到了广泛应用。本研究旨在深入了解消费者购买虚拟物品的动机、影响因素和心理状态,为虚拟物品行业提供有价值的建议。通过深入访谈和问卷调查,研究发现消费者购买虚拟物品的主要动机是改善游戏体验。同时,社交互动在购买决策中也扮演着重要角色。价格、经济承受能力和从众心理等因素也会影响消费者的购买决策。此外,虚拟商品的个性化定制服务、社交元素以及合理的定价和促销策略也是吸引消费者的重要因素。本研究对虚拟商品行业具有重要意义。企业应首先了解消费者的个性化需求,并提供满足这些需求的虚拟商品和服务。
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