Systematic RPG Development Maximizes Player Engagement in Global Context

Vika Tanjung Hidayatullah, Ika Ratna Indra Astutik, Novia Ariyanti, Suhendro Busono
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Abstract

This study presents the systematic development of an Adventure RPG game titled "Tomorrow Will Come" using the ADDIE method, aiming to enhance understanding of RPG game development. Leveraging the Godot Engine and GDscript programming language, the research follows the Analysis, Design, Development, Implementation, and Evaluation phases. Feedback from beta testers highlights positive gameplay experiences but suggests room for improvement, particularly in gameplay difficulty. The findings underscore the significance of iterative design and player feedback in refining game mechanics. Overall, this research contributes to advancing RPG game development methodologies and emphasizes the importance of innovation and user-centric design in creating compelling gaming experiences.   Highlight:  1. ADDIE method enhances structured RPG game development. 2. Player feedback refines mechanics, enhancing overall quality. 3. Godot Engine innovates technical aspects, prioritizing user-centric design.     Keyword:  RPG game development, ADDIE method, Godot Engine, Player feedback, Iterative design
系统化的 RPG 开发在全球背景下最大限度地提高玩家参与度
本研究采用 ADDIE 方法系统地开发了一款名为 "明日将至 "的冒险 RPG 游戏,旨在加深对 RPG 游戏开发的理解。研究利用 Godot 引擎和 GDscript 编程语言,按照分析、设计、开发、实施和评估阶段进行。来自测试者的反馈强调了积极的游戏体验,但也提出了改进的空间,尤其是在游戏难度方面。研究结果强调了迭代设计和玩家反馈对完善游戏机制的重要意义。总之,这项研究有助于推动 RPG 游戏开发方法的发展,并强调了创新和以用户为中心的设计在创造引人入胜的游戏体验方面的重要性。 亮点:1.ADDIE 方法加强了结构化 RPG 游戏开发。2.玩家反馈完善了游戏机制,提高了整体质量。3.戈多引擎(Godot Engine)在技术方面进行创新,优先考虑以用户为中心的设计。 关键字 RPG 游戏开发、ADDIE 方法、戈多引擎、玩家反馈、迭代设计
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