User Interface Design Analysis of Android-Based Sign Language Recognition Learning Media at Special Schools

Faisal, Yunus Tjandi, H. Jaya
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Abstract

This research aims to conduct an in-depth analysis of the user interface (UI) design of Android-based sign language recognition learning media used in special schools. In the context of educational inclusion, sign language learning plays an important role in facilitating effective communication for individuals with hearing loss. The use of mobile technology, such as Android applications, has offered an attractive solution to enhance sign language learning by providing flexible and affordable access. However, the UI design of sign language learning apps does not always adequately consider the special needs of users, especially students with hearing impairment. Therefore, this research aims to analyze the UI design of existing Android-based sign language learning apps, focusing on accessibility, intuitiveness, and effectiveness in delivering learning content. This research uses the Research and Development (R&D) method with the Waterfall model approach. This research method involves analyzing various aspects of UI design, including layout, navigation, use of symbols, and interactivity. Data was collected through direct observation of student use of the application and interviews with educators in special schools. Data analysis was conducted using qualitative and quantitative approaches to identify strengths and weaknesses in the app's UI design. The results showed that of the four instruments used in analyzing the UI design of this "AkuBisa" learning media application, using a Likert scale and a Guttman scale, the following results were obtained: needs analysis instrument with an average value of 3.45; media development storyboard instrument with an average value of 3.37; media display design instrument with an average value of 3.31; and Blackbox testing instrument with a percentage level of functionality reaching 100%. The results of testing and assessment of the four instruments show that the user interface design of android-based sign language recognition learning media is declared very valid in fulfilling the elements of accessibility, intuitiveness, and effectiveness as a learning media application and is very feasible to use as an alternative learning media for sign language recognition in special schools.
基于安卓系统的手语识别学习媒体在特殊学校的用户界面设计分析
本研究旨在对特殊学校使用的基于安卓系统的手语识别学习媒体的用户界面(UI)设计进行深入分析。在融合教育的背景下,手语学习在促进听障人士有效沟通方面发挥着重要作用。移动技术(如安卓应用程序)的使用为手语学习提供了一个极具吸引力的解决方案,它提供了灵活且经济实惠的接入方式。然而,手语学习应用程序的用户界面设计并不总是充分考虑到用户(尤其是听障学生)的特殊需求。因此,本研究旨在分析现有基于安卓系统的手语学习应用程序的用户界面设计,重点关注学习内容的可访问性、直观性和有效性。本研究采用瀑布模型的研究与开发(R&D)方法。这种研究方法包括分析用户界面设计的各个方面,包括布局、导航、符号的使用和交互性。通过直接观察学生使用应用程序的情况以及与特殊学校教育工作者的访谈收集数据。数据分析采用定性和定量方法,以确定应用程序用户界面设计的优缺点。结果显示,在分析 "AkuBisa "学习媒体应用程序用户界面设计的四个工具中,使用李克特量表和古特曼量表的结果如下:需求分析工具的平均值为 3.45;媒体开发故事板工具的平均值为 3.37;媒体展示设计工具的平均值为 3.31;黑盒测试工具的功能百分比水平达到 100%。四个工具的测试和评估结果表明,基于安卓系统的手语识别学习媒体的用户界面设计在满足学习媒体应用的无障碍性、直观性和有效性等要素方面非常有效,作为特殊学校手语识别的替代学习媒体是非常可行的。
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