Gusti Prahmana, Meri Nova, Marito Br Sipahutar, Ade Linhar, Kristina Annatasia, Br Sitepu, Selfira, Stmik Kaputama
{"title":"Implementation of Mechanical Learning Simple Linear Regression Accuracy Level of Mobile Legend Game Addiction for STMIK Kaputama Students","authors":"Gusti Prahmana, Meri Nova, Marito Br Sipahutar, Ade Linhar, Kristina Annatasia, Br Sitepu, Selfira, Stmik Kaputama","doi":"10.59934/jaiea.v3i3.500","DOIUrl":null,"url":null,"abstract":"This study aims to apply the Simple Linear Regression algorithm in measuring the accuracy of the addiction level of the Mobile Legend game based on the GAS (Game Addict Scale) scale. GAS is a scale used to assess a person's level of gaming addiction, which consists of several scoring items with various indicators of addiction. In this study, data was collected from a group of respondents who had filled out the GAS questionnaire. The value of the GAS scale is used as an independent variable (X) and the level of addiction to the Mobile Legend game is used as a dependent variable (Y). The method used is Simple Linear Regression, where a model will be developed to predict the level of addiction based on the GAS scale. The collected data is divided into two sets: a training set and a test set. The model is built using a training set and then tested using a test set to evaluate its accuracy. The results show that the Simple Linear Regression model is able to provide a fairly accurate prediction of the level of addiction to Mobile Legend games based on the GAS scale. Accuracy evaluations are performed using metrics such as Mean Squared Error (MSE) and R-squared (R²). The evaluation results show that the model has a low MSE value and a high R² value, which indicates that the independent variable (GAS scale) has a significant linear relationship with the dependent variable (Mobile Legend game addiction level). The Simple Linear Regression Algorithm can be used as an effective predictive tool to measure the level of game addiction based on the GAS scale. This research contributes to understanding the relationship between the GAS scale and game addiction, as well as opens up opportunities for further research in developing more complex and accurate prediction models.","PeriodicalId":320979,"journal":{"name":"Journal of Artificial Intelligence and Engineering Applications (JAIEA)","volume":"110 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Artificial Intelligence and Engineering Applications (JAIEA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.59934/jaiea.v3i3.500","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to apply the Simple Linear Regression algorithm in measuring the accuracy of the addiction level of the Mobile Legend game based on the GAS (Game Addict Scale) scale. GAS is a scale used to assess a person's level of gaming addiction, which consists of several scoring items with various indicators of addiction. In this study, data was collected from a group of respondents who had filled out the GAS questionnaire. The value of the GAS scale is used as an independent variable (X) and the level of addiction to the Mobile Legend game is used as a dependent variable (Y). The method used is Simple Linear Regression, where a model will be developed to predict the level of addiction based on the GAS scale. The collected data is divided into two sets: a training set and a test set. The model is built using a training set and then tested using a test set to evaluate its accuracy. The results show that the Simple Linear Regression model is able to provide a fairly accurate prediction of the level of addiction to Mobile Legend games based on the GAS scale. Accuracy evaluations are performed using metrics such as Mean Squared Error (MSE) and R-squared (R²). The evaluation results show that the model has a low MSE value and a high R² value, which indicates that the independent variable (GAS scale) has a significant linear relationship with the dependent variable (Mobile Legend game addiction level). The Simple Linear Regression Algorithm can be used as an effective predictive tool to measure the level of game addiction based on the GAS scale. This research contributes to understanding the relationship between the GAS scale and game addiction, as well as opens up opportunities for further research in developing more complex and accurate prediction models.
本研究旨在应用简单线性回归算法,根据游戏成瘾量表(GAS)测量《手机传奇》游戏成瘾程度的准确性。GAS 是一个用于评估个人游戏成瘾程度的量表,由多个评分项目组成,包含各种成瘾指标。在本研究中,我们从一组填写了 GAS 问卷的受访者那里收集了数据。GAS 量表的数值被用作自变量(X),《手机传奇》游戏成瘾程度被用作因变量(Y)。使用的方法是简单线性回归,根据 GAS 量表建立一个模型来预测沉迷程度。收集到的数据分为两组:训练集和测试集。使用训练集建立模型,然后使用测试集进行测试,以评估其准确性。结果表明,简单线性回归模型能够根据 GAS 量表对《手机传奇》游戏成瘾程度做出相当准确的预测。准确度评估采用了平均平方误差 (MSE) 和 R 平方 (R²) 等指标。评估结果表明,模型的 MSE 值较低,R² 值较高,这表明自变量(GAS 量表)与因变量(移动传奇游戏成瘾程度)之间存在显著的线性关系。简单线性回归算法可作为一种有效的预测工具,用于测量基于 GAS 量表的游戏成瘾水平。这项研究有助于理解 GAS 量表与游戏成瘾之间的关系,也为进一步研究开发更复杂、更准确的预测模型提供了机会。