Active Learning Strategies in Computer Science Education: A Systematic Review

Diana-Margarita Córdova-Esparza, J. Romero-González, Karen-Edith Córdova-Esparza, Juan R. Terven, Rocio-Edith López-Martínez
{"title":"Active Learning Strategies in Computer Science Education: A Systematic Review","authors":"Diana-Margarita Córdova-Esparza, J. Romero-González, Karen-Edith Córdova-Esparza, Juan R. Terven, Rocio-Edith López-Martínez","doi":"10.3390/mti8060050","DOIUrl":null,"url":null,"abstract":"The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Science databases and the scientific search engine Google Scholar. By establishing inclusion and exclusion criteria, 15 research papers were selected addressing the use of various active methodologies which have had a positive impact on students’ learning processes. Among the principal active methodologies highlighted are problem-based learning, flipped classrooms, and gamification. The results of the review show how active methodologies promote significant learning, in addition to fostering more outstanding commitment, participation, and motivation on the students’ part. It was observed that active methodologies contribute to the development of fundamental cognitive and socio-emotional skills for their professional growth.","PeriodicalId":508555,"journal":{"name":"Multimodal Technologies and Interaction","volume":"72 9","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Multimodal Technologies and Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/mti8060050","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Science databases and the scientific search engine Google Scholar. By establishing inclusion and exclusion criteria, 15 research papers were selected addressing the use of various active methodologies which have had a positive impact on students’ learning processes. Among the principal active methodologies highlighted are problem-based learning, flipped classrooms, and gamification. The results of the review show how active methodologies promote significant learning, in addition to fostering more outstanding commitment, participation, and motivation on the students’ part. It was observed that active methodologies contribute to the development of fundamental cognitive and socio-emotional skills for their professional growth.
计算机科学教育中的主动学习策略:系统回顾
本研究的主要目的是考察计算机科学教学过程中主动方法的实施情况。为实现这一目标,我们采用 PRISMA 方法进行了系统性综述;通过 Scopus 和 Web of Science 数据库以及科学搜索引擎 Google Scholar 搜索文章。通过制定纳入和排除标准,选出了 15 篇研究论文,论述了对学生学习过程产生积极影响的各种主动方法的使用情况。其中主要的主动方法包括基于问题的学习、翻转课堂和游戏化。综述结果表明,除了促进学生更积极地投入、参与和学习外,主动式教学法还能显著促进学习。据观察,积极教学法有助于培养学生的基本认知技能和社会情感技能,促进他们的专业成长。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信