Supporting Mixed-Presence Awareness across Wall-Sized Displays Using a Tracking Pipeline based on Depth Cameras

Q1 Social Sciences
Adrien Coppens, J. Hermen, Lou Schwartz, Christian Moll, Valérie Maquil
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Abstract

One of the main benefits of large interactive surfaces (e.g. wall-sized displays) lies in their support for collocated collaboration by facilitating simultaneous interactions with the displays and high awareness of other group members' actions. In the context of remote collaboration, this awareness information needs to be acquired through digital means such as video feeds, which typically offer very limited information on non-verbal communication aspects, including on workspace awareness. We describe a new approach we have implemented to tackle that challenge through a multimodal pipeline that deals with tracking, attributing, transmitting, and visualising non-verbal information through what we refer to as workspace awareness cues, across wall-sized displays placed at distant locations. Our approach relies on commodity depth cameras combined with screen configuration information to generate deictic cues such as pointing targets and gaze direction. It also leverages recent artificial intelligence breakthroughs to attribute such cues to identified individuals and augment them with additional gestural interactions. In the present paper, we expand on the details and rationale behind our approach, describe its technical implementation, validate its novelty with regards to the existing literature, and report on early but promising results from an evaluation we conducted based on a mixed-presence decision-making scenario across two distant wall-sized displays.
利用基于深度摄像头的跟踪管道支持跨墙面显示屏的混合存在感知
大型交互表面(如墙壁大小的显示屏)的主要优势之一在于,通过促进与显示屏的同步交互以及对其他小组成员行动的高度感知,它们可以支持协同合作。在远程协作的背景下,这种感知信息需要通过视频馈送等数字手段获取,而视频馈送通常只能提供非常有限的非语言交流信息,包括工作空间感知信息。我们介绍了一种新方法,通过多模态管道来应对这一挑战,该管道通过我们所说的工作空间感知线索,在远处放置的墙壁大小的显示器上处理非语言信息的跟踪、归属、传输和可视化。我们的方法依靠商品深度摄像头与屏幕配置信息相结合,生成诸如指向目标和注视方向等表意线索。它还利用了最近在人工智能方面取得的突破,将这些线索归属于已识别的个人,并通过额外的手势交互来增强这些线索。在本文中,我们将详细介绍我们的方法及其原理,描述其技术实现,验证其与现有文献相比的新颖性,并报告我们在两个相距甚远的墙壁大小的显示器上进行的基于混合存在决策场景的评估所取得的早期但有希望的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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