Max Well-Being: a modular platform for the gamification of rehabilitation.

IF 2.9 Q2 ROBOTICS
Frontiers in Robotics and AI Pub Date : 2024-05-31 eCollection Date: 2024-01-01 DOI:10.3389/frobt.2024.1382157
Maxwell Kennard, Modar Hassan, Yukiyo Shimizu, Kenji Suzuki
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引用次数: 0

Abstract

This study proposes a modular platform to improve the adoption of gamification in conventional physical rehabilitation programs. The effectiveness of rehabilitation is correlated to a patient's adherence to the program. This adherence can be diminished due to factors such as motivation, feedback, and isolation. Gamification is a means of adding game-like elements to a traditionally non-game activity. This has been shown to be effective in providing a more engaging experience and improving adherence. The platform is made of three main parts; a central hardware hub, various wired and wireless sensors, and a software program with a stream-lined user interface. The software interface and hardware peripherals were all designed to be simple to use by either a medical specialist or an end-user patient without the need for technical training. A usability study was performed using a group of university students and a group of medical specialists. Using the System Usability Scale, the system received an average score of 69.25 ± 20.14 and 72.5 ± 17.16 by the students and medical specialists, respectively. We also present a framework that attempts to assist in selecting commercial games that are viable for physical rehabilitation.

Max Well-Being:康复游戏化模块平台。
本研究提出了一个模块化平台,以改进传统物理康复计划中游戏化的采用。康复的效果与患者对项目的坚持程度相关。由于动机、反馈和隔离等因素,患者的坚持性可能会降低。游戏化是在传统的非游戏活动中加入游戏元素的一种手段。事实证明,这种方法能有效地提供更具吸引力的体验,并提高坚持率。该平台由三个主要部分组成:一个中央硬件枢纽、各种有线和无线传感器以及一个具有精简用户界面的软件程序。软件界面和硬件外围设备都设计得简单易用,无论是医学专家还是最终用户病人都无需接受技术培训。对一组大学生和一组医学专家进行了可用性研究。使用系统可用性量表,学生和医学专家对系统的平均评分分别为 69.25 ± 20.14 和 72.5 ± 17.16。我们还提出了一个框架,试图帮助选择适用于身体康复的商业游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.50
自引率
5.90%
发文量
355
审稿时长
14 weeks
期刊介绍: Frontiers in Robotics and AI publishes rigorously peer-reviewed research covering all theory and applications of robotics, technology, and artificial intelligence, from biomedical to space robotics.
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