{"title":"Mastering broom-like tools for object transportation animation using deep reinforcement learning","authors":"Guan-Ting Liu, Sai-Keung Wong","doi":"10.1002/cav.2255","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>In this paper, we propose a deep reinforcement-based approach to generate an animation of an agent using a broom-like tool to transport a target object. The tool is attached to the agent. So when the agent moves, the tool moves as well.The challenge is to control the agent to move and use the tool to push the target while avoiding obstacles. We propose a direction sensor to guide the agent's movement direction in environments with static obstacles. Furthermore, different rewards and a curriculum learning are implemented to make the agent efficiently learn skills for manipulating the tool. Experimental results show that the agent can naturally control the tool with different shapes to transport target objects. The result of ablation tests revealed the impacts of the rewards and some state components.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2255","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, we propose a deep reinforcement-based approach to generate an animation of an agent using a broom-like tool to transport a target object. The tool is attached to the agent. So when the agent moves, the tool moves as well.The challenge is to control the agent to move and use the tool to push the target while avoiding obstacles. We propose a direction sensor to guide the agent's movement direction in environments with static obstacles. Furthermore, different rewards and a curriculum learning are implemented to make the agent efficiently learn skills for manipulating the tool. Experimental results show that the agent can naturally control the tool with different shapes to transport target objects. The result of ablation tests revealed the impacts of the rewards and some state components.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.